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Mossvale Estate

   (5 reviews)
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About This File

Part seven in a series of levels to be individually released and then eventually combined to form a final compilation. Hidden in a valley at the foot of the Highlands, this region will surely test your nerves as you attempt to find a safe path through to the other side.


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Guest

Unknown date

  
Boring? No way - this map is great. Wall-to-wall action. - Grazza

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Guest

Unknown date

  
Looks good. Unfortunately, it is Boring.

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Guest

Unknown date

  
well.. i cant say it was boring, and i most definitely cant say it was great meby it would be fun in a coop game, but between the chaingunner swarms in the mountains and hoards of imp running at me it was just way to hard to enjoy, but if your looking for a challenge this might not be a bad wad..

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Unknown date

  
awesome layout, but I took the wrong way and had to fight barons/viles/revs with just ssg/chaingun for more than half the map. Probably be fun to record a demo though, but I'd rather more power weapon ammo.

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Unknown date

  
This is dated July 2002. It's a big, manly canyon castle level in which you fight 734(!) baddies. Undeniably action-packed, well-designed, but a bit monotonous, feels like it goes on much too long. Starts off horribly, gets better. Unfortunately the author has a limited stock of ideas - mazes, more mazes, bits where monsters on ledges fire down at you. Oddly damp final battle (the big fight is about 3/4 through).

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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