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Mossvale Estate

   (5 reviews)
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About This File

Part seven in a series of levels to be individually released and then eventually combined to form a final compilation. Hidden in a valley at the foot of the Highlands, this region will surely test your nerves as you attempt to find a safe path through to the other side.


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Guest

Unknown date

  
Boring? No way - this map is great. Wall-to-wall action. - Grazza

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Guest

Unknown date

  
Looks good. Unfortunately, it is Boring.

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Guest

Unknown date

  
well.. i cant say it was boring, and i most definitely cant say it was great meby it would be fun in a coop game, but between the chaingunner swarms in the mountains and hoards of imp running at me it was just way to hard to enjoy, but if your looking for a challenge this might not be a bad wad..

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Unknown date

  
awesome layout, but I took the wrong way and had to fight barons/viles/revs with just ssg/chaingun for more than half the map. Probably be fun to record a demo though, but I'd rather more power weapon ammo.

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Unknown date

  
This is dated July 2002. It's a big, manly canyon castle level in which you fight 734(!) baddies. Undeniably action-packed, well-designed, but a bit monotonous, feels like it goes on much too long. Starts off horribly, gets better. Unfortunately the author has a limited stock of ideas - mazes, more mazes, bits where monsters on ledges fire down at you. Oddly damp final battle (the big fight is about 3/4 through).

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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