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Alien Vendetta DeHackEd patch

   (17 reviews)
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About This File

This is the DEH patch I made for AV. It was included in the last AV distributuion, but as an EXE, so I decided to upload this for those poor souls addicted to "ports." And now since http://doomsearch.com exists it will be easier for people to notice/locate a separate DEH file.

Also, I've included a tiny WAD that fixes the 0 (zero or zed) font which appears with the level names in automap mode.


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Guest

Unknown date

  
Why the hell did someone give this zero stars? What could anyone possibly find objectionable about this useful, harmless and completely optional deh file?

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Guest

Unknown date

  
Cool. --5/5

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Guest

Unknown date

  
To the dipshit above, THERE IS DOSBOX. Dosbox>(source port name). There's nothing about his statement that's arrogant. Some people still have their 486's and computers that use DOS, they're more of the 'lost souls' than we who use source ports though. 5/5

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Guest

Unknown date

  
They didn't find anything objectionable. It is just because such-like are f***ing stupid. 5 of 5 stars for a working .DEH . ---WinstonSmith6079

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Unknown date

  
Thanks! 5/5

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Unknown date

  
Does it's job, can't complain.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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