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Anarchy

   (11 reviews)
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About This File

Three levels, two are in the cave like enviroment, while the third is in the big outdoors and a mountain base. Check out the story below for more info.


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kuchitsu

  
Boring samey caves and very obstructed movement. I don't understand the attraction of looking at nothing but ROCKRED all day. Somewhat non-traditional.

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D00MManiac

  
Cool.

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Guest

Unknown date

  
These three maps are dated August 2002, although they look and feel a bit older - the Guns'n'Roses poster is surprisingly timely though. Map01 is a nicely-detailed hellish map, and so is Map02; they're a bit samey (oddly, Map02 has a large chunk of Map01 right at the start). Map02 is pretty good though, with a nice cyberdemon fight. Map03 is a decent techbase with some confusing switchhunting and nice traps, and a spaceship at the end.

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Guest

Unknown date

  
The first map don't works very well; it has a bug that can make it unbeatable...

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Guest

Unknown date

  
Awesome 3 levels, a must for any Doom fan!

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Guest

Unknown date

  
Really long play for those levels. Veeeeery nice design. LOts of traps, lots of monsters, lots of details.

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Guest

Unknown date

  
this wad is crap unles you WANT to play a peace of garbig doonot get it....

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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