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Area_Hidden Death2

   (4 reviews)
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About This File

My first and probably not last WAD. Just a level I drew up late one night when I couldn't sleep. My levels WILL get better as I learn how to better use the level editor I have chosen. ---Hint--- There are some secret areas you must pass through to complete the level.


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Unknown date

  
Boring level design, rooms you can get stuck in, bad balancing. Overall, not a good level at all. This one gets a zero.

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Unknown date

  
I'm sorry that was terrible- no detail, got stuck in rooms without keys- just bad

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Unknown date

  
Very ugly, buggy, almost unplayable. Completion requires finding an "impossible-to-find " door, and the exit itself is just a random linedef placed in a corner somwhere (there's no visual indication of it at all). Lots of places where you can get stuck. Gameplay consists mostly of a couple of big fights in the enormous rooms. If you know what to do, it's easy, if not, expect to struggle. The only thing I liked was an inventive, preventable teleport-into-barrel s trap. --0/5

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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