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Area_Hidden Death2

   (4 reviews)
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About This File

My first and probably not last WAD. Just a level I drew up late one night when I couldn't sleep. My levels WILL get better as I learn how to better use the level editor I have chosen. ---Hint--- There are some secret areas you must pass through to complete the level.


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Unknown date

  
Boring level design, rooms you can get stuck in, bad balancing. Overall, not a good level at all. This one gets a zero.

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Unknown date

  
I'm sorry that was terrible- no detail, got stuck in rooms without keys- just bad

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Guest

Unknown date

  
Very ugly, buggy, almost unplayable. Completion requires finding an "impossible-to-find " door, and the exit itself is just a random linedef placed in a corner somwhere (there's no visual indication of it at all). Lots of places where you can get stuck. Gameplay consists mostly of a couple of big fights in the enormous rooms. If you know what to do, it's easy, if not, expect to struggle. The only thing I liked was an inventive, preventable teleport-into-barrel s trap. --0/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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