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CAPS LOCK

   (8 reviews)
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About This File

My third wad. I think its great. It has zdoom effects other than particle fountains, and lots of cool stuff such as a spiral staircase using a 3d floor!


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Guest

Unknown date

  
This is frustrating; there are a couple of good ideas (the monsters dropping power-ups is cute), but it's marred by naffness. The actual levels are dull, with lots of walkways, some of which are invisible. Level two has a bug whereby the monsters are frozen in place. Level five is a small arena where you fight a cyberdemon with some rockets, and level six feels like something from 1994. Level four is pretty poor as well. Level one is totally linear. Level three isn't all bad.

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Guest

Unknown date

  
The first few levels aren't so bad, but it keeps getting worse. While the first four maps are merely sub-par, map05 and map06 are horrible. At least some of the ZDoom effects are interesting to see.

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Unknown date

  
Capslock was pretty darn good in my opinion. It had some nice zdoom effects, but overall, Epyo kept the levels short and sweet, adding for some above-average gameplay. Level 4 was my only complaint - I found the gameplay there, very irritating, which is why I held it back a star.

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Guest

Unknown date

  
Terrible level design, boring gameplay, nothing to play for. Awful!

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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