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dissolution

   (32 reviews)
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About This File

Dissolution is a 7 map side story to project slipgate. *New version with no misaligned textures*


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Guest

  
not bad, but old style texture and no funny shotgun

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Unknown date

  
Great, probably the best from Robinson, with the exception of dark7 maybe. The ammount of detail is sufficient,and I love the usage of doom64 textures and replacements. As always with his maps, the gameplay is a bit on the easy side, but that's OK, since you've got time to immerse yourself in the atmosphere without being constantly bombarded by everything. Highly recommended. -TeH NeXuS

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Unknown date

  
Quake describes this. Pretty good :)

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Unknown date

  
crap

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Unknown date

  
My favorite Zdoom wad by far. -Epyo

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Unknown date

  
Really good maps, Doom 64 replacements work well .. biggest problem? It's too damn easy. Maps have 60-70 monsters total. So boring .. x_X

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Unknown date

  
It is awesome. Fuck detail. 5 stars.

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Unknown date

  
nicely detailed, not too much monsters for blasting but still gets 4 out of 5!

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Unknown date

  
excellent. great atmosphere, great detail, good gameplay. 5\5

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Unknown date

  
Bryant and Kevin (The Solution) Robinson are definitely very good mappers!!! I like each of their works, and this one is damn impressive, even if the difficulty is made for newbies. 4/5 - Jive

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Unknown date

  
Excellent set of highly atmospheric maps! Great use of resources from Doom 64 and Quake. Superb architecture and lightning. Gameplay is quite a bit slower paced and easier than what one expects from a Doom wad, which I suppose might be intentional - a sort of throwback to Doom 64.

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Unknown date

  
wow.....holy......sh it!! 5/5 -=R3D=-

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Unknown date

  
3/5

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Unknown date

  
Pretty good wad, atmosphere reminds me of excellent Soul of Evil for Quake. Visuals are nice, although rips of Doom 64 sprites leave much to be desired (especially after extensively D64EX for some time). Gameplay-wise maps are fun and relatively easy, with spike of two caused by some questionable design decisions (invisible archvile with increased health, really now?). Still, definitely worth a playthrough. 4 stars

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Unknown date

  
One of the very first Doom mods I have ever played. Great work!

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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