Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

N.D.R. 3

   (11 reviews)
Sign in to follow this  

Guest

About This File

A fairly small, medium difficulty level for DOOM II. A brown brick and metal theme, not requiring a source port, although there's a MAPINFO lump in there providing some purely cosmetic enhancements when using ZDoom (change of music, name in map, etc.)

This is actually the first "proper" DOOM II map I've made. Gee, only took me 8 years since the game's release. Hopefully it's better than the usual "my first level" crap.

Oh yeah, if you're using a port that allows jumping, don't. There are some bits you might be able to cheat on if you do.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Arrowhead

  

A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.

 

There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.

 

There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.

 

I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.

 

Great map from the early 2000s. Check it out!

Share this review


Link to review
Zahid

  
congested layout...some hordes of baddies to kill is fun other than hordes, monsters rather used in predictable style...overall a decent effort

Share this review


Link to review
Guest

Unknown date

  
How should I beat that?

Share this review


Link to review
Guest

Unknown date

  
This is dated January 2001. It's good fun. You fight about 90 baddies in a well-made wooden warehouse-techbase that has some crates (but no crate maze). Lots of close-up action. Starts off weak, because you spend a lot of the level backing away and shooting things at point-blank, but picks up with a decent archvile fight and a surprisingly brutal corridor ambush. Apart from the end battle that's pretty much it, but it's a compact map anyway.

Share this review


Link to review
Guest

Unknown date

  
not bad, a bit cramped

Share this review


Link to review
Guest

Unknown date

  
This is a rather small map and it's cramped which makes gameplay a good challenge. Tough monsters around you and no space to dodge. So you better get prepared for some good close combats. Visually, the map is ok not bare at all, but nothing special to find. Just the common boxes and panels. 3.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
This is pretty good for a first map. I liked it. A few tricks I normally don't see new authors do caught me off guard. Nice Job

Share this review


Link to review
Guest

Unknown date

  
5

Share this review


Link to review
Guest

Unknown date

  
Fun little map.4*

Share this review


Link to review
  • File Reviews

    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
    • By VoanHead · Posted
      Upon the release of The Ultimate Midi Pack for Doom 1 that replaces all midi slots w/ original compositions, I thought to myself "Hell Yeah, now I have an excuse to play DTWiD!". Besides the shameless plug, I would recommend everyone to give that pack a listen and perhaps a spin w/ this wad b/c god damn does it go together like peanut butter and nutella.   Onto DTWiD: Well, the people behind this wad accomplished the goal of mimicking the style of John Romero, Sandy Petersen, and last but not least Tom Hall. Every level breathes like it was made by any of the three gentlemen, and god damn I had a blast w/ this one. While certainly not as hard as your Plutonia, Rowdy Rudy 1+2, Hell To Pay, or even Good Morning Phobos, it has its own moments where it doesn't pull its punches. However, one of my main gripes w/ this wad is that there's a lot of secrets to find if you're a completionist like I am, as some of them are a bit tricky to hunt down. The maps are way bigger than the OG John, Sandy, and Tom Hall levels, and while it's great to mesh some good fights here and there, it at times felt like a slog to go through b/c of the size of some of these maps. E1 was the weakest in terms of fights here, as expected that you won't be fighting anything tougher than hitscan, imps, and pinkies. While the design was great, I admittedly got lost a few times trying to get my bearings and know just where the hell I need to go. E2 was a bigger improvement upon E1, and had a few moments where it was spooky, like things are really beginning to hit the fan. E3 (which unironically in the OG UD was my least fav episode that I couldn't even bring myself to finish) was probably the best episode of the bunch, everything was oppressive and coming for you, luckily there was an abundance of ammo to help you out in messy situations, more traps and better set ups than what E2 had and a way better episode than E1. The secret levels of all 3 episodes are the highlight of the wad.   While I wouldn't say that this wad is a "must play" b/c over time I started to get a bit exhausted on the size of some of the levels and figuring out where I need to go, and especially since I binged E1, E2, and E3 3 days each respectively, I had my moments where I was like "Please God let this be over". Overall, I would say this is more of a wad that if you really wanna check out, go for it, or a good recommendation for people who are just beginning their journey of playing community wads and want something ez to play.
    • By Walter confetti · Posted
      Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.
×