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N.D.R. 3

   (11 reviews)
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About This File

A fairly small, medium difficulty level for DOOM II. A brown brick and metal theme, not requiring a source port, although there's a MAPINFO lump in there providing some purely cosmetic enhancements when using ZDoom (change of music, name in map, etc.)

This is actually the first "proper" DOOM II map I've made. Gee, only took me 8 years since the game's release. Hopefully it's better than the usual "my first level" crap.

Oh yeah, if you're using a port that allows jumping, don't. There are some bits you might be able to cheat on if you do.


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Arrowhead

  

A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.

 

There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.

 

There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.

 

I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.

 

Great map from the early 2000s. Check it out!

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Zahid

  
congested layout...some hordes of baddies to kill is fun other than hordes, monsters rather used in predictable style...overall a decent effort

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Guest

Unknown date

  
How should I beat that?

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Guest

Unknown date

  
This is dated January 2001. It's good fun. You fight about 90 baddies in a well-made wooden warehouse-techbase that has some crates (but no crate maze). Lots of close-up action. Starts off weak, because you spend a lot of the level backing away and shooting things at point-blank, but picks up with a decent archvile fight and a surprisingly brutal corridor ambush. Apart from the end battle that's pretty much it, but it's a compact map anyway.

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Guest

Unknown date

  
not bad, a bit cramped

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Guest

Unknown date

  
This is a rather small map and it's cramped which makes gameplay a good challenge. Tough monsters around you and no space to dodge. So you better get prepared for some good close combats. Visually, the map is ok not bare at all, but nothing special to find. Just the common boxes and panels. 3.5/5 -Milian

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Unknown date

  
This is pretty good for a first map. I liked it. A few tricks I normally don't see new authors do caught me off guard. Nice Job

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Guest

Unknown date

  
5

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Guest

Unknown date

  
Fun little map.4*

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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