Title : Hell Harbour
Filename : #hharbr.wad
Author : Sphagne
Email Address : firstname.lastname@example.org
To Run : call "wad.bat hharbr" or "wad.bat hharbr 1 3"
Description: In a deadly harbour in the middle of blood ocean.
This is my 6th level, a very hard one, don`t be maddened!
No news has come from your scout spaceship sent to this new
world, so in the brief moment of finding a connection between
the base and the ship, you were teleported there to investigate.
You are to remain alive and activate some switch which makes
more connections possible, if possible!
* Watch out for that fire ball coming from above!
* Try your longest jumps around, you will need them!
* No, you are not trapped there, jump out of the windows!
* Play Information *
Episode and Level # : DoomII-MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : Sky
New Music : Yes
Demos Replaced : One v 1.9
Doom Ports : Boom,ZDoom:OK, GLs:Some visual problems.
* Construction *
Base : New level from scratch
Editor(s) used : Tweaked DEU 5.2 , BSP 1.2x
Known Bugs : Jumping is cheating, you know!
Authors MAY use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
These levels were designed between 1995-1999 for my own pleasure
and a few select friends, as I did not know about Doom communities
accessible via internet, now I decided to distribute some of them.
Hope you like them!