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Secret Lab

   (22 reviews)
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About This File

A big level, the secret lab is a level by itself. This is my 4th level, You need to use your mind as your hands. You are instructed to distroy this enemy complex but there is a rumor that their notorious secret lab is hidden here so you cross your fingers and enter the complex. May God help you to find this lab and destroy it. Good luck!


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doomedwarrior1981

  
not bad one complaint though never did find the yellow key also be prepared for the hell knight at the end luckily I was.

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Guest

Unknown date

  
Awesome! -Moti

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Guest

Unknown date

  
This is again a very good map by Sphagne with a nice oldschoolish gamestyle. It has a medium to large size but it's not too confusing. It has many interesting battles, many secrets to be found and offers an entertaining game. Recommended. 4/5 -Milian

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Guest

Unknown date

  
5

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Guest

Unknown date

  
it awsome you shoulld try this game

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Guest

Unknown date

  
cool dude

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TimeOfDeath

Unknown date

  
cool map and actually very playable for a Sphagne map - don't miss the secret ssg near the start: press the first marble wall on the left in the blood in the hall

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Guest

Unknown date

  
A wad of two halves; the ordinary bit is a decent-to-good mish-mash of styles, a sort of compendium of E1 themes. I couldn't find a way to get to the secret base so I idclipped to it; it's a lot harder and more "wave" orientated, but slightly less fun because it's more of a slog.

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Guest

Unknown date

  
Good Level and some nice design - Well done.

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Guest

Unknown date

  
a little easy...but ver good the secret lab!

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Guest

Unknown date

  
WEE

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Guest

Unknown date

  
3/5 At the end of the level, I went down the lift and got raped by a hell knight. Feck.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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