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The Living End.

   (14 reviews)
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A big level with wide & outsized segments & parts. This is my 7th level, with a very interesting lift at the end! You have been killed accidentally and you think that you could have lived a long time still, so when you hear about a gateway to the living world at the end of River Styx, you ask Artimus, one of your anccestors, for a boat and set for this gateway, a dangerous place called "The Living End".


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Zalewa

  
Sandboxy map with basic detail. It's enjoyable, although you may find yourself backtracking a lot after finding keys and teleporters throw you into places where you don't want to be. The door leading to an exit look like a switch that will lower a lift you're standing on and thus can be missed.

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Guest

  
Challenging! Not bad design. Layout is really good.

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printz

  
Really awesome.

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Guest

Unknown date

  
Great hellish map dude!

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Guest

Unknown date

  
good but you copy cated the same name that id software did that could of pisted them off

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Unknown date

  
I played this on skill 2 by mistake, and it was very easy. Maybe the map is more interesting on higher skill levels, but I couldn't bother to test it, because the ambience is not very detailed, though not too ugly either. It's a typical nineties map with some tech rooms and large outdoor areas with rocks and water. 2.5/5 -Milian

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Unknown date

  
Far too difficult to find ANY keys...Knocks it right down.

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Guest

Unknown date

  
Very good, and funny the final lift

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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