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The Living End.

   (14 reviews)
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A big level with wide & outsized segments & parts. This is my 7th level, with a very interesting lift at the end! You have been killed accidentally and you think that you could have lived a long time still, so when you hear about a gateway to the living world at the end of River Styx, you ask Artimus, one of your anccestors, for a boat and set for this gateway, a dangerous place called "The Living End".


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Zalewa

  
Sandboxy map with basic detail. It's enjoyable, although you may find yourself backtracking a lot after finding keys and teleporters throw you into places where you don't want to be. The door leading to an exit look like a switch that will lower a lift you're standing on and thus can be missed.

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Guest

  
Challenging! Not bad design. Layout is really good.

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printz

  
Really awesome.

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Guest

Unknown date

  
Great hellish map dude!

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Guest

Unknown date

  
good but you copy cated the same name that id software did that could of pisted them off

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Unknown date

  
I played this on skill 2 by mistake, and it was very easy. Maybe the map is more interesting on higher skill levels, but I couldn't bother to test it, because the ambience is not very detailed, though not too ugly either. It's a typical nineties map with some tech rooms and large outdoor areas with rocks and water. 2.5/5 -Milian

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Unknown date

  
Far too difficult to find ANY keys...Knocks it right down.

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Unknown date

  
Very good, and funny the final lift

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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