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The Living End.

   (14 reviews)
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About This File

A big level with wide & outsized segments & parts. This is my 7th level, with a very interesting lift at the end! You have been killed accidentally and you think that you could have lived a long time still, so when you hear about a gateway to the living world at the end of River Styx, you ask Artimus, one of your anccestors, for a boat and set for this gateway, a dangerous place called "The Living End".


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Zalewa

  
Sandboxy map with basic detail. It's enjoyable, although you may find yourself backtracking a lot after finding keys and teleporters throw you into places where you don't want to be. The door leading to an exit look like a switch that will lower a lift you're standing on and thus can be missed.

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Guest

  
Challenging! Not bad design. Layout is really good.

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printz

  
Really awesome.

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Unknown date

  
Great hellish map dude!

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Guest

Unknown date

  
good but you copy cated the same name that id software did that could of pisted them off

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Unknown date

  
I played this on skill 2 by mistake, and it was very easy. Maybe the map is more interesting on higher skill levels, but I couldn't bother to test it, because the ambience is not very detailed, though not too ugly either. It's a typical nineties map with some tech rooms and large outdoor areas with rocks and water. 2.5/5 -Milian

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Unknown date

  
Far too difficult to find ANY keys...Knocks it right down.

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Unknown date

  
Very good, and funny the final lift

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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