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Stronghold

   (22 reviews)
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About This File

A nocturnal level, in a long twisting valey. This is my 17th level and full of nice surprises! Finally you have found out about the last stronghold of this demon leader, and you are about to terminate it`s destruction rout on earth, once and for all! It is in the valey of death and has a strong fortress, good luck!


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doomedwarrior1981

  
Hard but really good oldschool level

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Unknown date

  
Great theme, foreboding evil atmosphere, fun gameplay that is on the forefront, complimented by a fantastic totally non linear layout... and it has cleanly cut 90's old school style architecture that is aesthetically pleasing without distracting detail... modern mappers (myself included) can take design tips from levels like these. Fantastic unpretentious level! 5 Deathevokation

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Unknown date

  
one of my favorites ever!

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Unknown date

  
This is a very good map. It's medium to large-sized and has a good mixture of standard indoor and canyon-like, dark outdoor areas. Gameplay is quite challenging, mainly because Sphagne was stingy with ammo. I did a lot of the work with my fists and still needed some additional shell boxes. On the other hand, there was enough dressing material to cure the wounds that all baddies left on my body. A nice, atmospheric and action-filled map - recommended! 4/5 -Milian

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Unknown date

  
You'll definitely be lost in this massive, nonlinear canyon map. The keys must be obtained in sequence, but you can explore around three quarters of the map before. Despite the vanilla Doom limits, the landscaping is beautiful, with grim, dark gray cliffs dotted with dead and dying trees. The map oozes with an eerie, morbid atmosphere, and the gameplay is top notch, with some good traps, a risky courtyard battle near the end, and moderate difficulty. A keeper for sure. 5/5 --Woolie

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Unknown date

  
This is not good. THIS IS VERY GOOD. Fantastic

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Unknown date

  
great old school architecture, great game play, great traps, great mood, great map. thanks buddy.

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Unknown date

  
Not what I expected from a Tormentor667 wad. Not worth the hype at all. 2/5

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Unknown date

  
^Hey dipshit, this isn't Tormentor667. The txt file clearly says SPHAGNE as the author. Tormentor667's STRONGHOLD hasn't been uploaded to /idgames yet because it's in beta testing. Please give yourself a retro-active abortion because you are too fucking stupid to be alive.

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Unknown date

  
This was great fun. Recommended.

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Unknown date

  
gotta love the mood :D

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Unknown date

  
grate wad exels in all catigorys get it 4/5

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Unknown date

  
Multi hard!!!I Love it!!!!!!!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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