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Stronghold

   (22 reviews)
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About This File

A nocturnal level, in a long twisting valey. This is my 17th level and full of nice surprises! Finally you have found out about the last stronghold of this demon leader, and you are about to terminate it`s destruction rout on earth, once and for all! It is in the valey of death and has a strong fortress, good luck!


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doomedwarrior1981

  
Hard but really good oldschool level

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Unknown date

  
Great theme, foreboding evil atmosphere, fun gameplay that is on the forefront, complimented by a fantastic totally non linear layout... and it has cleanly cut 90's old school style architecture that is aesthetically pleasing without distracting detail... modern mappers (myself included) can take design tips from levels like these. Fantastic unpretentious level! 5 Deathevokation

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Unknown date

  
one of my favorites ever!

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Unknown date

  
This is a very good map. It's medium to large-sized and has a good mixture of standard indoor and canyon-like, dark outdoor areas. Gameplay is quite challenging, mainly because Sphagne was stingy with ammo. I did a lot of the work with my fists and still needed some additional shell boxes. On the other hand, there was enough dressing material to cure the wounds that all baddies left on my body. A nice, atmospheric and action-filled map - recommended! 4/5 -Milian

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Unknown date

  
You'll definitely be lost in this massive, nonlinear canyon map. The keys must be obtained in sequence, but you can explore around three quarters of the map before. Despite the vanilla Doom limits, the landscaping is beautiful, with grim, dark gray cliffs dotted with dead and dying trees. The map oozes with an eerie, morbid atmosphere, and the gameplay is top notch, with some good traps, a risky courtyard battle near the end, and moderate difficulty. A keeper for sure. 5/5 --Woolie

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Unknown date

  
This is not good. THIS IS VERY GOOD. Fantastic

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Unknown date

  
great old school architecture, great game play, great traps, great mood, great map. thanks buddy.

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Unknown date

  
Not what I expected from a Tormentor667 wad. Not worth the hype at all. 2/5

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Guest

Unknown date

  
^Hey dipshit, this isn't Tormentor667. The txt file clearly says SPHAGNE as the author. Tormentor667's STRONGHOLD hasn't been uploaded to /idgames yet because it's in beta testing. Please give yourself a retro-active abortion because you are too fucking stupid to be alive.

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Unknown date

  
This was great fun. Recommended.

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Unknown date

  
gotta love the mood :D

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Unknown date

  
grate wad exels in all catigorys get it 4/5

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Unknown date

  
Multi hard!!!I Love it!!!!!!!

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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