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Stronghold

   (22 reviews)
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About This File

A nocturnal level, in a long twisting valey. This is my 17th level and full of nice surprises! Finally you have found out about the last stronghold of this demon leader, and you are about to terminate it`s destruction rout on earth, once and for all! It is in the valey of death and has a strong fortress, good luck!


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doomedwarrior1981

  
Hard but really good oldschool level

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Unknown date

  
Great theme, foreboding evil atmosphere, fun gameplay that is on the forefront, complimented by a fantastic totally non linear layout... and it has cleanly cut 90's old school style architecture that is aesthetically pleasing without distracting detail... modern mappers (myself included) can take design tips from levels like these. Fantastic unpretentious level! 5 Deathevokation

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Unknown date

  
one of my favorites ever!

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Unknown date

  
This is a very good map. It's medium to large-sized and has a good mixture of standard indoor and canyon-like, dark outdoor areas. Gameplay is quite challenging, mainly because Sphagne was stingy with ammo. I did a lot of the work with my fists and still needed some additional shell boxes. On the other hand, there was enough dressing material to cure the wounds that all baddies left on my body. A nice, atmospheric and action-filled map - recommended! 4/5 -Milian

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Unknown date

  
You'll definitely be lost in this massive, nonlinear canyon map. The keys must be obtained in sequence, but you can explore around three quarters of the map before. Despite the vanilla Doom limits, the landscaping is beautiful, with grim, dark gray cliffs dotted with dead and dying trees. The map oozes with an eerie, morbid atmosphere, and the gameplay is top notch, with some good traps, a risky courtyard battle near the end, and moderate difficulty. A keeper for sure. 5/5 --Woolie

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Unknown date

  
This is not good. THIS IS VERY GOOD. Fantastic

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Unknown date

  
great old school architecture, great game play, great traps, great mood, great map. thanks buddy.

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Unknown date

  
Not what I expected from a Tormentor667 wad. Not worth the hype at all. 2/5

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Guest

Unknown date

  
^Hey dipshit, this isn't Tormentor667. The txt file clearly says SPHAGNE as the author. Tormentor667's STRONGHOLD hasn't been uploaded to /idgames yet because it's in beta testing. Please give yourself a retro-active abortion because you are too fucking stupid to be alive.

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Unknown date

  
This was great fun. Recommended.

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Unknown date

  
gotta love the mood :D

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Unknown date

  
grate wad exels in all catigorys get it 4/5

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Unknown date

  
Multi hard!!!I Love it!!!!!!!

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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