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Afterlife

   (38 reviews)
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About This File

A nocturnal level, in the world after death. This is my 14th level and pretty tough, (like the others!). You have just been killed in a mission and were put in your grave, in the grave portal you open your eyes and see yourself in a strange world. Where the hell are you? And why these ugly zombies are attacking you? The answer comes in your mind and you know that you are in Hell Port 666 where the bad guys are sent to hell islands, and these guys want to send you there. Well, never mind, you don`t want to go there. You must find a way to heaven, but just now you must defend yourself!


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fveitsi

  
dope!

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NuMetalManiak

  
low tight ammo map and it's pretty good. I remember it from the first CChest.

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riderr3

  
Survive here and there... Try use infighting and berserk or you run out of ammo very fast.

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Guest

Unknown date

  
Great fun, with a nice backdrop. At least in ZDoom it goes a bit odd when you get to the ship (there are inert baddies floating in the air, and invisible walls). It's interesting to contemplate Doom's approach to theology; although this version of Hell looks grim, the various monsters, former humans and biomechanoids nonetheless live together harmoniously. Not much ammo, lots of health but lots of danger, quite tough.

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Guest

Unknown date

  
Godd map, but... Impossible hard, no enough ammo, no enough bonus... 3 stars

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Guest

Unknown date

  
Wow, it's very hard. I had a bit of trouble on UV, but after six hours of save&load i've completed it. There's serious lack of ammo, so i had to put down almost 3/4 enemises with my fist. :-)

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Guest

Unknown date

  
Absolutley amazing. Grrreat job. =D 5/5 -Moti

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Guest

Unknown date

  
like it

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Guest

Unknown date

  
Good Idea! Very good idea!

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Guest

Unknown date

  
Wow, good WAD. Not particularly detailed but it looks nice. Good variation of textures too. Plus the WAD packs rooms inside buildings with a good sense of space, which I always like to see.

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Guest

Unknown date

  
Great design but really put some damn ammo in. Difficulty 3 is insane to play because half the time you need to punch out people in berserk. I don't even want to think what 4 and 5 are like.

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Guest

Unknown date

  
Good rough and tumble gut check wad.It ain't pretty,but it sure is DooM. Worth the d/l and playthru.-4*

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Guest

Unknown date

  
one of the best :D

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Guest

Unknown date

  
Relly good (it even includes a lot of demons wepaons and power ups like i did)try doing baron rooms like trick's & traps.and i did a wad like the title picture in doom1.but great wad

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Guest

Unknown date

  
hard as shit! 5/5!

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Guest

Unknown date

  
Not bad. too tough to find the first blue key and as everyone else has said, NOT ENOUGH AMMO...

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Guest

Unknown date

  
Where's the exit?

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Unknown date

  
grat storyline grate gameplay its a keeper

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Guest

Unknown date

  
good level.....i've allways wnted to know what that one level is when u die in doom 1

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Guest

Unknown date

  
its a good level

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Guest

Unknown date

  
Amazing! i loved it. I thought the ammo was just right actually but there you go, if you find the backpacks you should be ok for ammo. a very pro WAD

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Unknown date

  
A very nice 2002 wad (now 2012). 300+ monsters. Fairly easy for the competent Doomer these days (I played it on UV -fast), although I can see the lesser Doomer struggling with this as there are some tricky areas - if you don't employ infighting - I love watching those bastards kill each other. Kept me entertained for an hour :) 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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