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Afterlife

   (38 reviews)
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About This File

A nocturnal level, in the world after death. This is my 14th level and pretty tough, (like the others!). You have just been killed in a mission and were put in your grave, in the grave portal you open your eyes and see yourself in a strange world. Where the hell are you? And why these ugly zombies are attacking you? The answer comes in your mind and you know that you are in Hell Port 666 where the bad guys are sent to hell islands, and these guys want to send you there. Well, never mind, you don`t want to go there. You must find a way to heaven, but just now you must defend yourself!


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fveitsi

  
dope!

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NuMetalManiak

  
low tight ammo map and it's pretty good. I remember it from the first CChest.

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riderr3

  
Survive here and there... Try use infighting and berserk or you run out of ammo very fast.

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Guest

Unknown date

  
Great fun, with a nice backdrop. At least in ZDoom it goes a bit odd when you get to the ship (there are inert baddies floating in the air, and invisible walls). It's interesting to contemplate Doom's approach to theology; although this version of Hell looks grim, the various monsters, former humans and biomechanoids nonetheless live together harmoniously. Not much ammo, lots of health but lots of danger, quite tough.

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Guest

Unknown date

  
Godd map, but... Impossible hard, no enough ammo, no enough bonus... 3 stars

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Guest

Unknown date

  
Wow, it's very hard. I had a bit of trouble on UV, but after six hours of save&load i've completed it. There's serious lack of ammo, so i had to put down almost 3/4 enemises with my fist. :-)

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Unknown date

  
Absolutley amazing. Grrreat job. =D 5/5 -Moti

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Guest

Unknown date

  
like it

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Guest

Unknown date

  
Good Idea! Very good idea!

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Guest

Unknown date

  
Wow, good WAD. Not particularly detailed but it looks nice. Good variation of textures too. Plus the WAD packs rooms inside buildings with a good sense of space, which I always like to see.

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Guest

Unknown date

  
Great design but really put some damn ammo in. Difficulty 3 is insane to play because half the time you need to punch out people in berserk. I don't even want to think what 4 and 5 are like.

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Guest

Unknown date

  
Good rough and tumble gut check wad.It ain't pretty,but it sure is DooM. Worth the d/l and playthru.-4*

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Unknown date

  
one of the best :D

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Unknown date

  
Relly good (it even includes a lot of demons wepaons and power ups like i did)try doing baron rooms like trick's & traps.and i did a wad like the title picture in doom1.but great wad

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Unknown date

  
hard as shit! 5/5!

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Unknown date

  
Not bad. too tough to find the first blue key and as everyone else has said, NOT ENOUGH AMMO...

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Unknown date

  
Where's the exit?

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Unknown date

  
grat storyline grate gameplay its a keeper

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Unknown date

  
good level.....i've allways wnted to know what that one level is when u die in doom 1

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Unknown date

  
its a good level

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Unknown date

  
Amazing! i loved it. I thought the ammo was just right actually but there you go, if you find the backpacks you should be ok for ammo. a very pro WAD

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Unknown date

  
A very nice 2002 wad (now 2012). 300+ monsters. Fairly easy for the competent Doomer these days (I played it on UV -fast), although I can see the lesser Doomer struggling with this as there are some tricky areas - if you don't employ infighting - I love watching those bastards kill each other. Kept me entertained for an hour :) 4/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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