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Afterlife

   (38 reviews)
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About This File

A nocturnal level, in the world after death. This is my 14th level and pretty tough, (like the others!). You have just been killed in a mission and were put in your grave, in the grave portal you open your eyes and see yourself in a strange world. Where the hell are you? And why these ugly zombies are attacking you? The answer comes in your mind and you know that you are in Hell Port 666 where the bad guys are sent to hell islands, and these guys want to send you there. Well, never mind, you don`t want to go there. You must find a way to heaven, but just now you must defend yourself!


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fveitsi

  
dope!

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NuMetalManiak

  
low tight ammo map and it's pretty good. I remember it from the first CChest.

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riderr3

  
Survive here and there... Try use infighting and berserk or you run out of ammo very fast.

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Guest

Unknown date

  
Great fun, with a nice backdrop. At least in ZDoom it goes a bit odd when you get to the ship (there are inert baddies floating in the air, and invisible walls). It's interesting to contemplate Doom's approach to theology; although this version of Hell looks grim, the various monsters, former humans and biomechanoids nonetheless live together harmoniously. Not much ammo, lots of health but lots of danger, quite tough.

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Guest

Unknown date

  
Godd map, but... Impossible hard, no enough ammo, no enough bonus... 3 stars

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Guest

Unknown date

  
Wow, it's very hard. I had a bit of trouble on UV, but after six hours of save&load i've completed it. There's serious lack of ammo, so i had to put down almost 3/4 enemises with my fist. :-)

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Guest

Unknown date

  
Absolutley amazing. Grrreat job. =D 5/5 -Moti

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Guest

Unknown date

  
like it

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Guest

Unknown date

  
Good Idea! Very good idea!

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Guest

Unknown date

  
Wow, good WAD. Not particularly detailed but it looks nice. Good variation of textures too. Plus the WAD packs rooms inside buildings with a good sense of space, which I always like to see.

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Guest

Unknown date

  
Great design but really put some damn ammo in. Difficulty 3 is insane to play because half the time you need to punch out people in berserk. I don't even want to think what 4 and 5 are like.

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Guest

Unknown date

  
Good rough and tumble gut check wad.It ain't pretty,but it sure is DooM. Worth the d/l and playthru.-4*

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Guest

Unknown date

  
one of the best :D

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Unknown date

  
Relly good (it even includes a lot of demons wepaons and power ups like i did)try doing baron rooms like trick's & traps.and i did a wad like the title picture in doom1.but great wad

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Unknown date

  
hard as shit! 5/5!

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Unknown date

  
Not bad. too tough to find the first blue key and as everyone else has said, NOT ENOUGH AMMO...

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Guest

Unknown date

  
Where's the exit?

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Guest

Unknown date

  
grat storyline grate gameplay its a keeper

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Guest

Unknown date

  
good level.....i've allways wnted to know what that one level is when u die in doom 1

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Unknown date

  
its a good level

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Guest

Unknown date

  
Amazing! i loved it. I thought the ammo was just right actually but there you go, if you find the backpacks you should be ok for ammo. a very pro WAD

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Unknown date

  
A very nice 2002 wad (now 2012). 300+ monsters. Fairly easy for the competent Doomer these days (I played it on UV -fast), although I can see the lesser Doomer struggling with this as there are some tricky areas - if you don't employ infighting - I love watching those bastards kill each other. Kept me entertained for an hour :) 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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