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Cavemen

   (17 reviews)
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About This File

A nocturnal level, mostly in caverns. This is my 9th level, a very huge level, and ... ok, hard! You have been captured by these demonic cavemen and all your buddies are dead or turned into killing undead bodies, just now you have destroyed one of those poor creatures and have taken his pistol, now you will show these demons that keeping you alive was a pure mistake. This level overwrites level MAP07 of DoomII.


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Sphagne

· Edited by Sphagne

  

You must excuse me for writing "Jumping is cheating, you know!" for my wads, because I made these levels between 1995-1999 for vanilla DOOM and by 2002 that I was uploading them here, jumping was being implemented in the source ports, and was considered to be cheating.

 

And because of my shortsightedness I could not predict that it would become "a very important part of the game" in later years, and people would judge me without looking at the time of the wads.

 

My mistake.

 

By the way, a great wad, I know. ;)

 

P.S. Who knows, I might even consider coming back to DOOM editing and make wads with jumping in their core game-play.

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Guest

  
jumping is a very important part of the game. dont be a dick. implement it into your wads and stop saying its cheating. moron.

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Guest

Unknown date

  
That's some tuff shit. 4/5

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Guest

Unknown date

  
not to good

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TimeOfDeath

Unknown date

  
cool but it took forever to get ssg

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Guest

Unknown date

  
not bat at all i like nocturnal maps

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Guest

Unknown date

  
Kinda mazey but when you figure out where you are and where to go next,it's pretty good.Plenty of ammo and health-no need to scrounge.Good amount of monsters,enough to kill 20-30 mins. of your time. Fairly complicated design-must have taken quite awhile to build. A worthwhile effort.4*-d.d.koop

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Guest

Unknown date

  
grrrreat map - likes it

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Guest

Unknown date

  
good job!

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Guest

Unknown date

  
ooooh, really good level... good idea, but too much creatures, i think :/

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Guest

Unknown date

  
looks fine

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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