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Cavemen

   (17 reviews)
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About This File

A nocturnal level, mostly in caverns. This is my 9th level, a very huge level, and ... ok, hard! You have been captured by these demonic cavemen and all your buddies are dead or turned into killing undead bodies, just now you have destroyed one of those poor creatures and have taken his pistol, now you will show these demons that keeping you alive was a pure mistake. This level overwrites level MAP07 of DoomII.


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Sphagne

· Edited by Sphagne

  

You must excuse me for writing "Jumping is cheating, you know!" for my wads, because I made these levels between 1995-1999 for vanilla DOOM and by 2002 that I was uploading them here, jumping was being implemented in the source ports, and was considered to be cheating.

 

And because of my shortsightedness I could not predict that it would become "a very important part of the game" in later years, and people would judge me without looking at the time of the wads.

 

My mistake.

 

By the way, a great wad, I know. ;)

 

P.S. Who knows, I might even consider coming back to DOOM editing and make wads with jumping in their core game-play.

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Guest

  
jumping is a very important part of the game. dont be a dick. implement it into your wads and stop saying its cheating. moron.

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Guest

Unknown date

  
That's some tuff shit. 4/5

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Guest

Unknown date

  
not to good

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TimeOfDeath

Unknown date

  
cool but it took forever to get ssg

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Guest

Unknown date

  
not bat at all i like nocturnal maps

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Guest

Unknown date

  
Kinda mazey but when you figure out where you are and where to go next,it's pretty good.Plenty of ammo and health-no need to scrounge.Good amount of monsters,enough to kill 20-30 mins. of your time. Fairly complicated design-must have taken quite awhile to build. A worthwhile effort.4*-d.d.koop

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Guest

Unknown date

  
grrrreat map - likes it

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Guest

Unknown date

  
good job!

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Guest

Unknown date

  
ooooh, really good level... good idea, but too much creatures, i think :/

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Guest

Unknown date

  
looks fine

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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