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Cavemen

   (18 reviews)
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About This File

A nocturnal level, mostly in caverns. This is my 9th level, a very huge level, and ... ok, hard! You have been captured by these demonic cavemen and all your buddies are dead or turned into killing undead bodies, just now you have destroyed one of those poor creatures and have taken his pistol, now you will show these demons that keeping you alive was a pure mistake. This level overwrites level MAP07 of DoomII.


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Walter confetti

  

Another complex and pretty good (and long to complete, i took something like 45/50 minutes to complete it!) map from Sphagne after Avengers (that i played long time ago), pretty classy in design, very cool theme and layout (especially the grey buildings in the canyon), but kinda hard to navigate, lots of backtracking and (is most probably like to waste them) not enough ammo for passing this, founding myself with chainsaw baron and arachnotrons and this not totally fun. But there's lot's of interesting design choices and trickery (especially the tag 667 usage here, it was unexpected! At first i thought this was just a normal map using the MAP07 slot for some reason), also the monster usage and the starving of ammo make this a challenging wad! Maybe that 4 reverant in sequence when i was short of ammo in the second gray building it was too harsh, but overall pretty enjoyable stuff!

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Sphagne

· Edited by Sphagne

  

You must excuse me for writing "Jumping is cheating, you know!" for my wads, because I made these levels between 1995-1999 for vanilla DOOM and by 2002 that I was uploading them here, jumping was being implemented in the source ports, and was considered to be cheating.

 

And because of my shortsightedness I could not predict that it would become "a very important part of the game" in later years, and people would judge me without looking at the time of the wads.

 

My mistake.

 

By the way, a great wad, I know. ;)

 

P.S. Who knows, I might even consider coming back to DOOM editing and make wads with jumping in their core game-play.

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Guest

  
jumping is a very important part of the game. dont be a dick. implement it into your wads and stop saying its cheating. moron.

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Guest

Unknown date

  
That's some tuff shit. 4/5

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Guest

Unknown date

  
not to good

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TimeOfDeath

Unknown date

  
cool but it took forever to get ssg

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Guest

Unknown date

  
not bat at all i like nocturnal maps

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Guest

Unknown date

  
Kinda mazey but when you figure out where you are and where to go next,it's pretty good.Plenty of ammo and health-no need to scrounge.Good amount of monsters,enough to kill 20-30 mins. of your time. Fairly complicated design-must have taken quite awhile to build. A worthwhile effort.4*-d.d.koop

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Guest

Unknown date

  
grrrreat map - likes it

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Guest

Unknown date

  
good job!

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Guest

Unknown date

  
ooooh, really good level... good idea, but too much creatures, i think :/

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Guest

Unknown date

  
looks fine

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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