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Avenger

   (21 reviews)
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This level has a definite eastern look & feel. This is my 10th level, and contains some corrupted town blocks. Your town has been invaded by these vulcanic demons appearing from underground, and only you could hide and stay alive, now that the bulk of invasion has left, you want to kill the rest for revenge.


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printz

  

Excellently difficult level with lots of branching and which requires a cautious play. It took me way more than an hour to complete it, simply because of its challenge and size. Highly nonlinear and it's possible you need to be lucky to find the best items first (on first play) or know the locations in advance. Really like the "eastern look and feel" as well.

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Unknown date

  
Not as hard as afterlife, but still you have to watch out on ammo and find Berseker Pack as fast as you can.

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Unknown date

  
what a piece of shit, i fucking couldnt find enuff ammo to last me two seconds, even on medium!!!

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Unknown date

  
This is a competent level that is marred by a very tight ammo supply; otherwise the architecture is simple and atmospheric, and there's a lot of action. But the ammo situation is frustrating. There are a couple of berzerk packs, but you have to blip off single chaingun shots to get to them. Ultimately this gets boring. An even bigger bummer is the fact that most of the level is a winding maze; it's a fairly tough challenge, but a bland one.

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Unknown date

  
GOD that really sucked i tried it on hurt me plenty i didnt even get hit. man that was just pure easy.you got the worst wad in the world well i may not say the worst but still down there.if you want to see a good wad go to www.mega wads//200.com to take a real challange. WARNING MAY BE DELETED

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Unknown date

  
Almost no ammo and loads of enemies that attack you from behind? No, thanks.

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Unknown date

  
so-so, the start looks good, but then it's a huge map with a lot of underdetailed rooms. The quality is not constant...

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Unknown date

  
hmm to much of a bland maze style level which gets very boring, 3/5

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Unknown date

  
One of my favorite maps ever, 5/5. If you don't like being confused play COD.

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Unknown date

  
I can't stand levels that make you run around like a nut, all over the place, retracing your steps over & over, just to get through. This isn't Myst, it's Doom. You're supposed to be killing monsters, not spending your time running back & forth between switches. 1 star for the effort, that's all.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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