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Avenger

   (21 reviews)
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This level has a definite eastern look & feel. This is my 10th level, and contains some corrupted town blocks. Your town has been invaded by these vulcanic demons appearing from underground, and only you could hide and stay alive, now that the bulk of invasion has left, you want to kill the rest for revenge.


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printz

  

Excellently difficult level with lots of branching and which requires a cautious play. It took me way more than an hour to complete it, simply because of its challenge and size. Highly nonlinear and it's possible you need to be lucky to find the best items first (on first play) or know the locations in advance. Really like the "eastern look and feel" as well.

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Unknown date

  
Not as hard as afterlife, but still you have to watch out on ammo and find Berseker Pack as fast as you can.

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Unknown date

  
what a piece of shit, i fucking couldnt find enuff ammo to last me two seconds, even on medium!!!

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Unknown date

  
This is a competent level that is marred by a very tight ammo supply; otherwise the architecture is simple and atmospheric, and there's a lot of action. But the ammo situation is frustrating. There are a couple of berzerk packs, but you have to blip off single chaingun shots to get to them. Ultimately this gets boring. An even bigger bummer is the fact that most of the level is a winding maze; it's a fairly tough challenge, but a bland one.

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Unknown date

  
GOD that really sucked i tried it on hurt me plenty i didnt even get hit. man that was just pure easy.you got the worst wad in the world well i may not say the worst but still down there.if you want to see a good wad go to www.mega wads//200.com to take a real challange. WARNING MAY BE DELETED

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Unknown date

  
Almost no ammo and loads of enemies that attack you from behind? No, thanks.

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Unknown date

  
so-so, the start looks good, but then it's a huge map with a lot of underdetailed rooms. The quality is not constant...

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Unknown date

  
hmm to much of a bland maze style level which gets very boring, 3/5

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Unknown date

  
One of my favorite maps ever, 5/5. If you don't like being confused play COD.

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Unknown date

  
I can't stand levels that make you run around like a nut, all over the place, retracing your steps over & over, just to get through. This isn't Myst, it's Doom. You're supposed to be killing monsters, not spending your time running back & forth between switches. 1 star for the effort, that's all.

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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