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INVSIEGE.WAD

   (2 reviews)
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About This File

A spin-off from the Invasion Series...

Ever wonder what happened to the Anchorpoint Mars Base? This level puts you in the shoes of Echo 1 Relay Station's Commander. You are in charge of supervising the raising and lowering of the shield which protects Mars Base.

Time: Before the events in Invade 1 took place. Place: Echo 1 Relay Station.

You are about to face your toughest challenge. An alien ship has just entered orbit around Mars. Only the shield prevents the Hulk from laying waste to the entire planet.

However, the ship has released landing pods that bypassed the shields. The pods will attempt to take over each of the four Stations maintaining shield integrity. As Commander of Echo 1 Relay Station, you must stop this from happening at all costs.

The siege is on.

[Please read SIEGE.TXT before playing the level for the complete story]


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Unknown date

  
This is a forgotten spinoff of the Invade pwads: 2 of the greatest 1994 levels made. It lacks their atmosphere, but it's still fun. It's like Skulltag Invasion in '94, except it's way too easy even on single player. It needed more spawners and a harder Bossbrain, but I guess those would've crashed a '94 computer. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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