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Southern Cross

   (25 reviews)
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Nine E1 style maps.


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Guest

Unknown date

  
absolute sexness, *****

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Guest

Unknown date

  
reminds me of final doom nice job 5/5

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Guest

Unknown date

  
I was disappointed with this. The map design is simple to the point of being minimalist, with lots of plain, square rooms and wide corridors. It's a kind of Ikea Doom, very tasteful and clean, although a bit dull. There's plenty of action against mostly weak monsters, including some from Doom 2. What with the sound effects, it reminded me of Playstation Doom's unornamented versions of the E1 levels. The final level is well-presented but a pushover.

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Guest

Unknown date

  
Plays like the Gold Edition; however, this version is very, very basic on architecture. 4/5 for the wad but unless you're craving "true" oldschool in all aspects play scge.zip instead.

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Guest

Unknown date

  
To the last reviewer Go and play the Gold edition if you want more detail chump..... http://www.doomworld .com/idgames/index.p hp?id=12578

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Guest

Unknown date

  
Not bad, lacks detail but fun to play.

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dg93

Unknown date

  
I like this wad a lot. It definitely deserves more recognition. 5/5

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Guest

Unknown date

  
^There is an edition with better looking architecture and at least equally good gameplay: scge.zip

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Guest

Unknown date

  
Very Good

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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