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The NEW DOOM v1.0

   (302 reviews)
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About This File

HI!! after about 34 months of hard work and late nights up at the computer, our levels for THE NEW DOOM! are finally finished! We have named it THE NEW DOOM because we replaced all of the OLD DOOM! We hope you like these levels, because I have had to get a thicker glasses perscription twice this year from all the late nights with no rest. Our grades have also dropped approximately two letters each class because of the work we put into this. Anyway, let's not use this whole thing for our personal live. On with the TEXT FILE!!!


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bzzrak

  

Can be enjoyed. But also not.

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That One Gecko

  
Anal penetration via cheese grater while being castrated with a wooden spoon is more pleasurable than this fucking abomination. DO NOT PLAY THIS.

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Themole2114

  
I know this is a joke wad, but holy fuck it's awful. Most of the maps feel like someone vomited all over the place.

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Guest

  
Possibly one of the worse WADs I've ever played. Seriously, this guy speant 34 Months on this garbage? That's too hard to believe. 1/5. -TheRevenant360

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Hardbash

  
"34 months" This is a joke wad. It only gets two stars because sometimes I'm into that but for the moment, I need something serious and this can absolutely NOT provide.

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Guest

  
Interesting phenomenon: authors draw a few random lines, blindly place some monsters & ammo, and adds some infantile sounds. The result is horrible. Then it's called it a jokewad, and suddenly it gets 5*... It's a pity.

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Guest

Unknown date

  
everything was messed up, especially the sidedefs, which were aweful, same with all of the bfg's and cyberdemons, showed no effort in creating at all, my wad is even better than this and im only working on the third level, but this... this is PATHETIC its like a 6 year old made this until he was "8 and a half"

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Guest

Unknown date

  
AAAAAAAAAARGH IT's the worst thing since sliced bread. - Illdo

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Guest

Unknown date

  
fucking sucks. 0/5

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Guest

Unknown date

  
I can't believe people think someone seriously put effort into this. It's meant to be a fucking joke. It's intentionally terrible. Look at the readme, look at the intentional spelling mistakes and all that. Anyways, it's retarded and funny as fuck. You must read the readme before you play, though.

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Guest

Unknown date

  
Best enjoyed with DMCHOSHO.WAD!

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Guest

Unknown date

  
i love this wad but some levels have bugs though

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Guest

Unknown date

  
Have these guys ever heard about detail...

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Guest

Unknown date

  
VOMIT! SHIT! VAGINAL FLUID! PENIS CUM! PISS! -9999999999/5 VOMIT!!!!!!!!!!!!!!!

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Guest

Unknown date

  
This is the worst megawad i have ever seen. No sense of design at all...romms full of cyberdemons and BFG's is not fun. And some of the levels are just plain stupid.

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Guest

Unknown date

  
0/5

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Guest

Unknown date

  
Legendary.. That is what this Wad is entitled.

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Guest

Unknown date

  
0 stars for the wad itself, but if I could vote on the text file, I'd give it 5 stars!

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Guest

Unknown date

  
34 months? how did you manage to stretch it that long? I make better maps in my sleep. Straight up unprofessional and looks like S***!!!!

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Guest

Unknown date

  
SOME COOL MAPS AND SOME... ... STRANGE MAPS... DAMN, I LIKE CYBER FIGHTS AND THERE IS MANY OF THEM! COOL, BUT SOME MAPS REALLY STRANGE... 4/5

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Guest

Unknown date

  
psychotic... and funny...

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Guest

Unknown date

  
This made Jesus vomit.Shame on you!0 stars.

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Guest

Unknown date

  
Piece of crap. Joke wads are meant to be funny, not a waste of space.

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Guest

Unknown date

  
I do see some very creative points despite so many negative views. Its nice to have the crushing ceiling with the unbeatable number of moving Cybers. But the last few levels are... except 29... are ridiculously hard if u stayed in the map for more than a few seconds. Buggy maps. Monsters stucking, making it easy. meh... not up to standard. 2 stars.

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Guest

Unknown date

  
One of the first joke wads I've ever played. Good for shits and giggles. Phlnemba 3/5

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  • File Reviews

    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
      the whole package is pretty great. the progression of themes, the music, weapon and enemy replacements. i'll remember this one for a long time. 
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