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2002 A DOOM ODYSSEY (V2)

   (197 reviews)
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A 4 episode megawad for the Ultimate Doom containing 4 all new challenging episodes for you to test you're skill on, great architecture and lots of hard work, put into every level. A recomended download.


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D00MManiac

  
Amazing music and traps.

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Guest

  
Completely depriving the player of ammo and forcing him to fight several barons in a tiny room is supposedly fun.

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Guest

  
Tried 6 different maps several times, but I can't play this for more than a minute before ZDoom (2.7.1) or GZDoom (1.8.02) freezes the UI part of my PC (i7-2600K, XP), making a hard reset necessary. A nodes rebuild didn't solve this problem. As this is the first time that I've encountered such problems, and f.e. resource hog ED4_RfO still runs perfectly, there's presumably something quite wrong with this mapset. So 'till there's a solution: 1* for the effort only.

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NuMetalManiak

  
ambitious work for a UD megawad. very stylish and quite difficult too. what the fuck was with E3M3 though.

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Omega Tyrant

  
I found this to be overrated. It wasn't outright poor, but much of it is a mediocre blur, and some of the better levels went on way too long (e.g. E4M6). Difficulty-wise, it's not much harder than the original Doom for the most part, outside some bullshit traps and some later levels having little resources. My biggest gripe was the secrets, with the majority being behind unmarked walls with no hint that they're there, meaning you're going to have to wallhump everything to find them if you don't cheat.

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Guest

  
The best megawad who I'd never playing before! The design, the music, the traps. It's unique. /(-.-)/

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Guest

  
Yes,it DOES deserve 5 stars.

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Guest

  
This is a nice classic wad, it deserves 5 stars.

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Guest

Unknown date

  
Probably the best classic Ultimate Doom megawad around - 5/5

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Unknown date

  
Best tribute to Ultimate Doom.Very nice design, gameplay and atmosphere.I started playing this megawad from first episode, and i stopped only after 2 hours, when i was in E3M3!! Must play.5 stars. - Memfis

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Unknown date

  
Perfect Wad 5/5

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Unknown date

  
All the maps (or just about) are awesome, so my only quibble is that after E1 some episodes show style inconstincies (some maps aren't same style as original episodes). Particularily E3M7 and E4M2 (and perhaps a few more) caught me as drastically out of place. Still, the maps themselves are awesome!

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Unknown date

  
Simply fantastic.

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Unknown date

  
Holy Fuck. Nicely done. 5 stars (and the first E5 I have ever seen). 5 stars.

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Unknown date

  
Horrible English, great megaWAD. One of the best things about 2002ADO is that each episode has its own distinctive theme (most of the time, at least) and there is even a storyline of some sort, culminating in the rescue of Mrs. Doom Marine ;)

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Unknown date

  
It's perfect. Just perfect. 5/5.

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Unknown date

  
how cant this be legendary? theres so many great things about this wad that are impossible to put in one review. great architecture, graphics level design, and thousands more! one of the few misbenefits is it usually makes my doomsday kickstarts memory break but i play it in unleashed and it literally kicks ass!

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Unknown date

  
I spoke too soon... after episode 2, the gameplay really falters and turns into every trap being three cacos and a Baron teleporting in to help you waste even more ammo. E3M6 was particularly frustrating, with oceans of nukage and practically no health. I wound up warping through most of episodes 3 and 4. Still, though, the first two episodes alone, plus the music, are enough to make this one a keeper. Final score, 4/5. --Tofu

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Unknown date

  
It's your damn it! You're is for "You are"! Grammatical errors aside, this is a legend

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Unknown date

  
Master crafted.

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Unknown date

  
Boring, terrible excuse for a classic wad. I hope you like running around square rooms pushing lots of meaningless switches that unlock more square rooms.

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Unknown date

  
I like it a lot.

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Unknown date

  
The first half of the wad is decent; the second half is INCREDIBLY INFURIATING. An inexcusable shortage of ammo and health, tight spaces with multiple barons, and an overuse of teleporting enemy traps along with altogether cheap fights made ep. 3 and 4 a miserable experience. To the wad's credit, the maps all look great and flow well for the most part. But the marred gameplay and shitty music (overall) make this a big thumbs down for me. 2/5

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Unknown date

  
Excellent! This is the best Doom megawad! It retains the old-school charm of the original Doom levels yet it feels refreshing playing through these maps. Great music too!

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Unknown date

  
The best full Doom I replacement out there. The second best needs more detail (hint, hint).

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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