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2002 A DOOM ODYSSEY (V2)

   (197 reviews)
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A 4 episode megawad for the Ultimate Doom containing 4 all new challenging episodes for you to test you're skill on, great architecture and lots of hard work, put into every level. A recomended download.


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D00MManiac

  
Amazing music and traps.

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Guest

  
Completely depriving the player of ammo and forcing him to fight several barons in a tiny room is supposedly fun.

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Guest

  
Tried 6 different maps several times, but I can't play this for more than a minute before ZDoom (2.7.1) or GZDoom (1.8.02) freezes the UI part of my PC (i7-2600K, XP), making a hard reset necessary. A nodes rebuild didn't solve this problem. As this is the first time that I've encountered such problems, and f.e. resource hog ED4_RfO still runs perfectly, there's presumably something quite wrong with this mapset. So 'till there's a solution: 1* for the effort only.

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NuMetalManiak

  
ambitious work for a UD megawad. very stylish and quite difficult too. what the fuck was with E3M3 though.

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Omega Tyrant

  
I found this to be overrated. It wasn't outright poor, but much of it is a mediocre blur, and some of the better levels went on way too long (e.g. E4M6). Difficulty-wise, it's not much harder than the original Doom for the most part, outside some bullshit traps and some later levels having little resources. My biggest gripe was the secrets, with the majority being behind unmarked walls with no hint that they're there, meaning you're going to have to wallhump everything to find them if you don't cheat.

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Guest

  
The best megawad who I'd never playing before! The design, the music, the traps. It's unique. /(-.-)/

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Guest

  
Yes,it DOES deserve 5 stars.

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Guest

  
This is a nice classic wad, it deserves 5 stars.

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Guest

Unknown date

  
Probably the best classic Ultimate Doom megawad around - 5/5

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Unknown date

  
Best tribute to Ultimate Doom.Very nice design, gameplay and atmosphere.I started playing this megawad from first episode, and i stopped only after 2 hours, when i was in E3M3!! Must play.5 stars. - Memfis

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Unknown date

  
Perfect Wad 5/5

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Unknown date

  
All the maps (or just about) are awesome, so my only quibble is that after E1 some episodes show style inconstincies (some maps aren't same style as original episodes). Particularily E3M7 and E4M2 (and perhaps a few more) caught me as drastically out of place. Still, the maps themselves are awesome!

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Unknown date

  
Simply fantastic.

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Unknown date

  
Holy Fuck. Nicely done. 5 stars (and the first E5 I have ever seen). 5 stars.

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Unknown date

  
Horrible English, great megaWAD. One of the best things about 2002ADO is that each episode has its own distinctive theme (most of the time, at least) and there is even a storyline of some sort, culminating in the rescue of Mrs. Doom Marine ;)

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Unknown date

  
It's perfect. Just perfect. 5/5.

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Unknown date

  
how cant this be legendary? theres so many great things about this wad that are impossible to put in one review. great architecture, graphics level design, and thousands more! one of the few misbenefits is it usually makes my doomsday kickstarts memory break but i play it in unleashed and it literally kicks ass!

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Unknown date

  
I spoke too soon... after episode 2, the gameplay really falters and turns into every trap being three cacos and a Baron teleporting in to help you waste even more ammo. E3M6 was particularly frustrating, with oceans of nukage and practically no health. I wound up warping through most of episodes 3 and 4. Still, though, the first two episodes alone, plus the music, are enough to make this one a keeper. Final score, 4/5. --Tofu

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Unknown date

  
It's your damn it! You're is for "You are"! Grammatical errors aside, this is a legend

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Unknown date

  
Master crafted.

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Unknown date

  
Boring, terrible excuse for a classic wad. I hope you like running around square rooms pushing lots of meaningless switches that unlock more square rooms.

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Unknown date

  
I like it a lot.

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Unknown date

  
The first half of the wad is decent; the second half is INCREDIBLY INFURIATING. An inexcusable shortage of ammo and health, tight spaces with multiple barons, and an overuse of teleporting enemy traps along with altogether cheap fights made ep. 3 and 4 a miserable experience. To the wad's credit, the maps all look great and flow well for the most part. But the marred gameplay and shitty music (overall) make this a big thumbs down for me. 2/5

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Unknown date

  
Excellent! This is the best Doom megawad! It retains the old-school charm of the original Doom levels yet it feels refreshing playing through these maps. Great music too!

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Unknown date

  
The best full Doom I replacement out there. The second best needs more detail (hint, hint).

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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