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The Classic Episode

   (66 reviews)
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About This File

An episode in the classic Doom style. The goal is to recreate as accurate as possible the atmosphere of the original id levels. This is a collection of the previous classic releases (classic1 - classic7) plus two new levels. All maps support coop play and maps E2M1, E2M2, E2M6, E2M8, and E2M9 are recommended for deathmatch modes.


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Ezepov

  
Super

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Guest

  
Everything you could want from a E1 episode. Fun fun and more fun. 5 stars is more than deserved. -TRRobin.

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riderr3

  
5/5 deserved! One of the best Doom1 pwads with primarily E1 atmosphere. I like the baron trap at e2m7. Difficulty and enemy placement is right!

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TheUltimateDoomer666

  
Great enjoyable maps which do a decent job of capturing the classic DOOM feel.

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Guest

Unknown date

  
This map stays VERY true to the Doom style but it drifts away from the Episode 1 theme, so I give it 4/5.

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Guest

Unknown date

  
This is truly classic stuff. I just wish it was a (full) E1 replacer instead of an E2 replacer, but then again I'm in love with E1 :)

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Guest

Unknown date

  
I love it. The classic feel and the great gameplay make this for me one of the best UDoom maps ever. 5/5 - Damned

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Guest

Unknown date

  
A good doom1 levelset. The levels truly capture the whole doom1 feel as each of the 3 famous styles from the episode have thier representatives here. I do feel that this endless "recapturing" of the old feel is a bit over the top as there are truly loads of maps and mapsets that try to do that. But, that doesn't take away from the quallity of these maps, so it's a 4 from me.

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Unknown date

  
The best UDoom maps ever. I don't understand why people whine about the lack of e1 feel. THIS IS NOT AN E1 REPLACEMENT! It's based on all 3 eps, and it succeds at recreating their feel. Just read the txt next time before you start whining. 5/5 - Belial

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Unknown date

  
Certainly one of the top three Ep.1 replacements ever, along with "Ch Retro" and "Fava Beans". Whereas "Fava Beans" had great atmosphere but barely any opposition, "Classic Episode" has great gameplay but sometimes doesn't quite manage to give you the illusion that you are actually at the same Phobos base you were in Knee-Deep. Still, with people involved with "The Darkening" behind the wheel, you can't go wrong. --5/5

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Unknown date

  
Belial is right, but I understand that some people are so spoiled, if they don´t get what was announced in the advertisement, they want their money back... 5/5

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Guest

Unknown date

  
The best doom 1 maps I've ever played. These are simply very, very enjoyable to play. The difficulty is done very nicely - it gradually gets harder as you progress. I found the secret level for the first time in my life I think, which is just wonderful. As Belial said, the whiners should read the text file and learn to appreciate different level design styles. Would you believe I only died once... and by the final enemy in the game >.< Awesome stuff! 5 stars - Starburst.

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Unknown date

  
This truly is a classic episode. A nice combination of E1 and just a little E2.

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Guest

Unknown date

  
Great one, pure oldschool 4/5

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Guest

Unknown date

  
Incredible, I had a lot of fun with it, great work!

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Guest

Unknown date

  
Classic episode I keep coming back to. One thing to point out is the creativity with the monster closet ambushes. I was constantly flinching and jumping in my seat, but even though the difficulty is high, I usually found a way through the battles without too many reloads. So this is basically Ep1-2-3 compressed into 9 levels with the challenge ramped up a bit.

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Unknown date

  
Brilliant! Just like what it says on the tin! I almost felt I was back in the early days of DOOM back in the mid 90's after finishing the shareware version and just got home after buying the full version... Don't get excited though because this IS a classic style wad so don't expect any of those 'modern port' tricks, just great game-play. I feel so nostalgic :-) Nice job Jan. 5/5 -jb

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Unknown date

  
One of the very best, ever. A superbly designed episode with great gameplay and architecture. A combination inspired by all the episodes for Doom and they all look very good. It was like I was playing Doom for the first time all over again. 5 Stars -PC

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Unknown date

  
Difficulty seems higher than Doom episodes 1-3. Probably needs more medikits (because of all the ambushes). Worth playing, even if you have to drop down a skill level or two.

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Unknown date

  
This is perhaps THE BEST true U-Doom style
episode. Go get it!!

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Unknown date

  
This is a really great (and definitely classic IMO) episode for the Ultimate Doom. At least some homage is paid to each episode; see the text file for details. The design, gameplay, and difficulty are all in line with what you'd expect from a wad of this style. You might have thought ID Software made these levels! 5/5

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Unknown date

  
A must download

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Guest

Unknown date

  
Excellent! 5/5 Too bad it didn't had full game replacement, I was expecting episode 1 and 3 as well but it doesn't matter, we have DTWID for this!

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Unknown date

  
I'd have given it 4 stars if the later levels wouldn't lack the E1-feeling.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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