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Doom 2 Tournament 2534

   (20 reviews)
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Unknown date

  
It sucks and it has nothing to do with unreal tournament.

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Unknown date

  
YOU STOLE DEATHZ0r'S SONGS AND CREDITED IT AS YOUR OWNS

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Unknown date

  
Wow, this wad really sucks. 0 stars.

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Unknown date

  
Wow, silly level from Deathz0r aka George Locmel

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Unknown date

  
this is poo

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Unknown date

  
What in God's name? Wads like this deserve negative ratings.

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Unknown date

  
You know, I played this whilst listening to Popol Vuh's "Hosianna Mantra", the first thirty seconds or so anyway. It's a joke wad. There's a square room with 52 other players. You have a fist-punch that's actually a super-automatic BFG. A few shots and POW you kill the other players, and there are frog noises. Hadoken! Next level. It's great silly fun for thirty seconds, useless in the long term, a bit like a teenage girl in that respect.

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Unknown date

  
BEST WAD I HAVE EVER PLAYED -Hyena

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Unknown date

  
WOW thats prity bad..

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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