Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Doom Face Fix

   (14 reviews)
Sign in to follow this  

Guest

About This File

You may have not noticed this, but when your playing doom2 and either you shoot about 6 or 7 rounds from the pistol and the marine grits his teeth his eyes turn blue. When you let off the fire button his eyes go back to black.Also when you pick up a weapon the marines eyes turn blue..These files fix that so the marines eyes stay one color. Extract this zip file to your doom directory (and if you wish back up your old doom wad) and run fix.bat. Enjoy :-D


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is such a lamestain; Doomguy's eyes are blue, but you can only notice it when he leans forward to shoot. At least that's how I see it. It just doesn't seem like a bug. Hell, his eyes are blue on the Doom startup screen; maybe you should change those to boring black too.

Share this review


Link to review
Guest

Unknown date

  
Now i know when i die i know my eyes are perfect

Share this review


Link to review
Guest

Unknown date

  
I can die happy. 1/5 for "effort"

Share this review


Link to review
Guest

Unknown date

  
You know it

Share this review


Link to review
Guest

Unknown date

  
PROTIP: *Never* alter your iwads.

Share this review


Link to review
Guest

Unknown date

  
This is a hard one to judge. On the one hand, it's completely trivial and spurious beyond belief; but on the other hand, it does exactly what it sets out to do. There is a bug, and the file fixes it. In that sense it deserves five stars, because even though it is silly, it works. NB the author intends you to use DeuSF, but in practice you can just load the .wad file as-is.

Share this review


Link to review
Guest

Unknown date

  
Ummm, yeah wow. Eye color fix. Been waiting YEARS for this one. Wee.

Share this review


Link to review
Guest

Unknown date

  
woohoo. suck ass pos

Share this review


Link to review
Guest

Unknown date

  
Epic

Share this review


Link to review
Guest

Unknown date

  
retarded

Share this review


Link to review
Guest

Unknown date

  
No matter what!!!

Share this review


Link to review
  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
×