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DOOM: From Our Mouth

   (9 reviews)
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About This File

Not much to describe really... we did an entire sound replace- ment made from almost entirely mouth noises. We did use a few mix/pastes with actual sounds in a couple places where I (the artiste) thought it necessary, and completely impossible to make those sounds with my mouth. And probably would've been obscene to try it with anything else. =P


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Unknown date

  
This goes pretty well together with the hand mod!

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Unknown date

  
dude this level is awesome!

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Unknown date

  
WW, don't quit your dayt job. ~csonicgo

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Unknown date

  
I like how it isn't ADD-induced rambling like a ten year old, but actual innovative human sound effects like that creepy old guy in "Between the Lions".

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Unknown date

  
Would I use it all the time? No. Is it funny as hell? Yes. 4/5

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  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
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