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SCIENTIST

   (22 reviews)
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About This File

It is written in the Holy Bible:

"Dear children, this is the last hour; and as you have heard that the Antichrist is coming, even now many antichrists have come. [...] They went out from us, but they did not really belong to us. For if they had belonged to us, they would have remained with us; but their going showed that none of them belonged to us."
- 1 John 2 18-19

"Dear friends, do not believe every spirit, but test the spirits to see wheather they are from God, because many false prophets have gone into the world"
- 1 John 4 1

"Many deceivers, [...] have gone into the world. Any such person is the Deceiver and the Antichrist."
- 2 John 7

In the year 2055 it is clear to mankind who the deceivers are that John spoke of in his Apocalypse.

For some hundred years they have revealed themselfs in great numbers. Their numbers kept growing and so did the number of their followers. They said they were just ordinairy people but they do not fully believe in the way of God. They only believe in their way.

These spirits cannot be trusted. They falsly claim their way is the path to true knowledge and call this false prophecy SCIENCE.

Many of these deceivers are among us now. Any one of them is the Deceiver and the Antichrist who calls himself SCIENTIST.

*NOTE*: Please do not take this story to seriously; There is no quarrel between Science and God (since one of them does not exist).


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Unknown date

  
Very cool level design and clever architecture. It's linear and rather easy, but highly enjoyable. Despite using of vanilla doom2, levels are quite detailed and realistic (especially soviet levels :). My only complaints - lack of solid final boss battle (except killing two spiderdemons through the way) and strange SSG graphic replacement. Overall, sci.wad is a great example of atmospheric mapset utilizing doom2.exe capabilities. 5/5 -- Brun Ohn

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Unknown date

  
awesome. the best part is the anti-soviet plot.

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Unknown date

  
11 new maps divided into 2 episodes. The first episode plays in a city the second in a snow-covered land. These maps were made to run without a source port and the author is really pushing the original .exe to it's limit! Very nice gameplay and lots of cool details and well worked out new ideas.

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Unknown date

  
excellent- doomer666

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Unknown date

  
Very sweet levels.. extremely atmospheric - Fusion

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Unknown date

  
Really well done. Probably the best WAD I've played. Very creative- Leon

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Unknown date

  
Pretty darn good. Only bad thing is the stupid anti-Soviet plot.

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Unknown date

  
Great design, cool architecture, and you end up fighting the angry pink menace along with some demons from hell. USA! USA! USA! USA! 5 bald eagles!

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Unknown date

  
wow good levels indeed definitlee worth a play

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Unknown date

  
This wad is cool. You get to visit all sorts of realistic places that have been taken over by hell monsters. One of these locations is an old soviet base, which apparently made some people believe the wad contains a political message. Well, I couldn't detect any. It's a good level pack, not a political statement. Looking forward to the sequel! - OctO

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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