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MP2 Music Definitions for JDoom

   (2 reviews)
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About This File

Okay, so you've downloaded all the Doom/Doom2 .mp2 files from Doomworld (www.doomworld.com) or Bobby Prince's site (before he moved only some of them to www.mp3.com). But how can you use them in a source port without creating a massive 60MB wad?

This file is simply a DED (Doomsday Engine Definitions) file for the source port JDoom. It simply tells JDoom what music to use for each level, and where to find the files.


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Unknown date

  
The final entry in the archives when you search for the author "sparky". Compared to all the shit he's unleashed, like the infamous Plutonia Easy or the cancelled Kaizo Chex Quest, this sounds pretty useful and space-saving. Alas, this wad is only intended for Jdoom: a word that I, a citizen in the year 2012, do not know the meaning of.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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