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CONGESTION CONTROL

   (32 reviews)
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About This File

"Congestion Control" is an action packed map for Doom II - my most detailed level till date, with a few new graphics as well. Also it's the first level I'm releasing at my new site, Karthik82.com (heh). Plus, it has a huge text file (this one) which makes good reading (atleast I hope so), and some goodies!

And since this file is big, if you don't have the patience to read all of it, this is what you need to know...

doom2 -file cct.wad

Yes, that's all.


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NuMetalManiak

  
very good, oh wait that comment's taken. umm...it's cramped but gameplay is good.

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Guest

  
i hate this...

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Unknown date

  
Man, I love the music! It's like one of the best parts of the level. I would highly recommend this wad to Doom fans.

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Unknown date

  
Great level, but the music annoyed the bejeezus out of me. It friggin beeps. And beeps. And beeps. And beeps some more. And beeps. Somebody listen to those messages on the machine already!

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Unknown date

  
You vs 75 baddies in a tight, slightly E4-ish map dated October 2002. Soundtrack consists of a nostalgic rave version of Popcorn that takes me back to the days of the Commodore Amiga and Soundtracker. Map manages to squeeze two boss fights into something that really only has five locations, and it's good fun for the short time it lasts. Followed by a sequel, Congestion Control 2, id=11994.

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Unknown date

  
Interesting map. Most of time I had fun (especially with the first Cyberdemon fight) but the second boss fight (I suppose another cyberdemon but happened to be a bronze golem boss) and it was FUCKING HARD TO KILL THIS ASSHOLE!!!!!!! I got killed once and second time got the revenge to beat him, heh. Next time please but a baron instead of another cyberdemon (I'm talking about yellow key room). Oh and played with AEOD 5.29.1 (Doomguy class). 4/5 -Doomer95

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Unknown date

  
detailed and of course rather crampy as it's name would suggest :) 4.5/5 - PerOxyd

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Unknown date

  
It's a good map and all, but clearly the sequel's even better...how this made it into the top 100 wads ever yet its sequel didn't remains a mystery.

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Unknown date

  
a very good level in every sense of the word. obviously a lot of effort went into the mapping here and i can't help but like it.

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Unknown date

  
five stars now. and it better stay that way. -csonicgo

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Unknown date

  
A very original and unique blend of themes. Plus everything elst that makes a level great.

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Unknown date

  
Thank you Karthik. This level is at least 90% made of awesome and kickass. Well... I don't really have much more to say... I just think Karthiks levels are amongst the best non-sourceported ones made these days. Well worth checking.

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Unknown date

  
nice, i like it

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Unknown date

  
I have played it before, very good-imagined and creative map!

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Unknown date

  
one of the best levels around 5/5

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Unknown date

  
xlnt.design+good monster placement+health/sti mpack location+ammo allotment=fast,furio us gameplay that will keep you on your toes& your trigger finger itchy.definitely download.5/5-d.d.koo p

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Unknown date

  
A nice medium level and a rare brilliant combination of styles. Don't miss the sequel either.

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Unknown date

  
very good

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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