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CONGESTION CONTROL

   (32 reviews)
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About This File

"Congestion Control" is an action packed map for Doom II - my most detailed level till date, with a few new graphics as well. Also it's the first level I'm releasing at my new site, Karthik82.com (heh). Plus, it has a huge text file (this one) which makes good reading (atleast I hope so), and some goodies!

And since this file is big, if you don't have the patience to read all of it, this is what you need to know...

doom2 -file cct.wad

Yes, that's all.


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NuMetalManiak

  
very good, oh wait that comment's taken. umm...it's cramped but gameplay is good.

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Guest

  
i hate this...

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Unknown date

  
Man, I love the music! It's like one of the best parts of the level. I would highly recommend this wad to Doom fans.

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Unknown date

  
Great level, but the music annoyed the bejeezus out of me. It friggin beeps. And beeps. And beeps. And beeps some more. And beeps. Somebody listen to those messages on the machine already!

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Unknown date

  
You vs 75 baddies in a tight, slightly E4-ish map dated October 2002. Soundtrack consists of a nostalgic rave version of Popcorn that takes me back to the days of the Commodore Amiga and Soundtracker. Map manages to squeeze two boss fights into something that really only has five locations, and it's good fun for the short time it lasts. Followed by a sequel, Congestion Control 2, id=11994.

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Unknown date

  
Interesting map. Most of time I had fun (especially with the first Cyberdemon fight) but the second boss fight (I suppose another cyberdemon but happened to be a bronze golem boss) and it was FUCKING HARD TO KILL THIS ASSHOLE!!!!!!! I got killed once and second time got the revenge to beat him, heh. Next time please but a baron instead of another cyberdemon (I'm talking about yellow key room). Oh and played with AEOD 5.29.1 (Doomguy class). 4/5 -Doomer95

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Unknown date

  
detailed and of course rather crampy as it's name would suggest :) 4.5/5 - PerOxyd

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Unknown date

  
It's a good map and all, but clearly the sequel's even better...how this made it into the top 100 wads ever yet its sequel didn't remains a mystery.

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Unknown date

  
a very good level in every sense of the word. obviously a lot of effort went into the mapping here and i can't help but like it.

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Unknown date

  
five stars now. and it better stay that way. -csonicgo

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Unknown date

  
A very original and unique blend of themes. Plus everything elst that makes a level great.

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Unknown date

  
Thank you Karthik. This level is at least 90% made of awesome and kickass. Well... I don't really have much more to say... I just think Karthiks levels are amongst the best non-sourceported ones made these days. Well worth checking.

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Unknown date

  
nice, i like it

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Unknown date

  
I have played it before, very good-imagined and creative map!

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Unknown date

  
one of the best levels around 5/5

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Unknown date

  
xlnt.design+good monster placement+health/sti mpack location+ammo allotment=fast,furio us gameplay that will keep you on your toes& your trigger finger itchy.definitely download.5/5-d.d.koo p

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Unknown date

  
A nice medium level and a rare brilliant combination of styles. Don't miss the sequel either.

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Unknown date

  
very good

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  • File Reviews

    • By NuMetalManiak · Posted
      from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.   but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.
    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
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