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Io Anomaly

   (7 reviews)
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About This File

E1 styled map, my first try at this theme. Many structures will probably seem familiar, some wont. So far this map works perfectly with Vanilla DooM, but I mainly tested it with DooM Legacy (OpenGl).


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NuMetalManiak

  
okay map, rather odd secret with teleports though.

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Guest

  
Great old fashioned fun - with one major problem. Secret near start that has teleports. Some take you to rooms that only have exits that need keys - and you have no keys.

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Unknown date

  
This is a fun E1-style map, with a surprisingly high monster count given its compact dimensions. The gameplay is tricky on account of the large number of hitscan baddies and modest amount of health. Design, layout etc are vintage 1994, on a par with the original E1, texture errors and all. It's marred by some odd bugs, including a hidden teleport near the start that can easily get you stuck forever (it feels like a developer's hack, but shows up on the automap).

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Unknown date

  
Very accurate emulation of the Romero style, the closest I've seen yet. Though the difficulty's ramped up a bit, plenty of health and ammo, just so many monsters right in your face! This feels like it could easily have been the actual E1M9 from Doom. I loved it. 4.5/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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