You were a hero.
You remember now, all of a sudden, how eight years back you fought for your species on the
excuse for a ball of rock that is Phobos. You remember personally slaying the two 'barons',
the masterminds, the kings of the operation, those who controlled the demon hordes. You
then remember how the area was declared safe after the barons' deaths, acres of demon and
once human flesh being a physical testimony to that apparent fact. You remember even being
convinced yourself that the base was secure, and withdrawing from the moon with the
remaining handful of survivors.
But what you didn't remember was the controversy surrounding UAC, and their inappropriate
disposal of the problem, and how they just abandoned the base, and the slipgate technology
intact, keen just to cut their losses and not waste any more money on the ailing project,
doing so in an attempt to rebuild their name and status.
It was thrust into the public eye once again when demons started popping up in decomissioned
bases around the solar system that were associated with the slipgate technology. It turns
out that UAC were certain that the demon threat was not fully extinguished, but they were
certain, however that the demons wouldn't have the technology to re-open the slipgate and
the dimensional breach, and then therefore would no longer be able to rain themselves down
in hellish clouds of flesh and bone to decimate Earth once again.
It also turns out though, that UAC were very, very wrong.
Title : Redux.wad
Description : A little WAD ive been working on for a while, comprising of
six tough but fair maps in a modern theme, intended as the
first episode of a megawad. It's my first release so go easy.
Just slap it in your doom directory along with the .gwa file if
you can make use of it, and get going.
Filename : Test.WAD
Completion date : 15/10/2002
Release date : ../../2002
Author : Daniel Trim
Email Address : firstname.lastname@example.org
Special Thanks to : id Software for Doom
: and whoever wrote or was involved in
writing WinDEU, and GLbsp.
Maps Replaced : MAP01 - 06
Source Port required : None, should run on any version of doom2.exe
Build Time : about three months, on and off
Single Player : Yes
Cooperative 2-4 Player : Yes (whatever gets you through the day)
Deathmatch 2-4 Player : Yes (theres 6 spawn points in most of them)
Difficulty Settings : Yes, but start on skill 4 anyway
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
Base : New levels from scratch
Editor(s) used : WinDEU
Known bugs : Minor HOMs here and there. I've included a .gwa file created by
glbsp as this completely erases all the little errors. The HOMs
will not obliterate the gameplay so dont worry, they only look
crap. Runs without error in vanilla doom2.
Other notes : Go easy on your ammo, save regularly, dont take it too
seriously, have fun etc.
Authors may NOT use this WAD as a base to build additional levels,
unless I personally grant permission to do so.
Why would you want to do that anyway?
You may distribute this WAD. In fact please do, but not without this file.