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Captain Mancubus

   (34 reviews)
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About This File

You are Captain Mancubus, and you want to kill Satan. You train for a while, then you teleport down to Satan`s Colosseum to get rid of him! Wait for a while at the title screen to see who did which levels.


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Unknown date

  
Great WAD!I really enjoyed the game and the music :)

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Guest

Unknown date

  
Pretty cool hub for ZDoom. The maps make good use of many ZDoom features, look good and are fun to play. There are a few spots that aren't so great, but not enough to spoil the set. I kind of wish they'd been a bit more careful making the player to mancubus change, though. Rockets look like mancubus fire from some angles and rockets from others, and the status bar still shows a human face.

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Unknown date

  
wow. cool idea, some tunes are great and overall this map rocks. Lacks a little bit on detail, and this will degree all the total score BTW 3.5 on 5 from Daimon

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Unknown date

  
This is, a most excellent piece of work; the person with the immature comment above mine, is an obvious 12 year old who doesn't know how to keep his impulsive comments under control.

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Guest

Unknown date

  
2 words describe this game : odd, short.

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Guest

Unknown date

  
Pretty Good.**** Stars from me.

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Guest

Unknown date

  
This is truly one of the best wads in the history of Zdoom, you haven't lived until you've tried it. It's got everything I've ever wanted to see, or play, for that matter. My only gripe is that human face in the status bar, but I never really use the status bar anyway. Anyway, I highly recommend this wad, go play!

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Guest

Unknown date

  
dispite the small bugs in a few of the levels the maps addup to a fun time 5/5

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Guest

Unknown date

  
Me likey, especially the music! 5/5 - Kirby

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Unknown date

  
Just a Meh in a very good way. Several different levels followed by an interetsing final boss makes this a fun experience. The original idea helps to add a star to the average 3. 4 out of 5. --prdarkfox

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Unknown date

  
Very short, buggy and nonsensical wad in which the awful architecture is actually one of the better parts.

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Guest

Unknown date

  
Potentially interesting mapset, but has overall simple map layout, a severe bug in mancuship, inescapable pits, invisible monsters, and important above all: gameplay just does not get starting interestingly. Map06 is even plain boring. Overall: meh for the gameplay + 1 for the effort = 3/5. BTW quote: 'This is truly one of the best wads in the history of Zdoom'. Dear fanboy, please take a look at the Cacoward winners, then you'll know how best maps look like.

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Unknown date

  
Cool.

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Unknown date

  
Buggy, sadly. :/ The Mancubi who greet you at the beggining will open fire on you after you beat a level, the status bar still shows a human face, the Mancubi cannons look like rockets, and some of the levels aren't so great. Otherwise, it's pretty darn good.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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