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Captain Mancubus

   (34 reviews)
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About This File

You are Captain Mancubus, and you want to kill Satan. You train for a while, then you teleport down to Satan`s Colosseum to get rid of him! Wait for a while at the title screen to see who did which levels.


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Guest

Unknown date

  
Great WAD!I really enjoyed the game and the music :)

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Guest

Unknown date

  
Pretty cool hub for ZDoom. The maps make good use of many ZDoom features, look good and are fun to play. There are a few spots that aren't so great, but not enough to spoil the set. I kind of wish they'd been a bit more careful making the player to mancubus change, though. Rockets look like mancubus fire from some angles and rockets from others, and the status bar still shows a human face.

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Guest

Unknown date

  
wow. cool idea, some tunes are great and overall this map rocks. Lacks a little bit on detail, and this will degree all the total score BTW 3.5 on 5 from Daimon

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Guest

Unknown date

  
This is, a most excellent piece of work; the person with the immature comment above mine, is an obvious 12 year old who doesn't know how to keep his impulsive comments under control.

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Guest

Unknown date

  
2 words describe this game : odd, short.

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Guest

Unknown date

  
Pretty Good.**** Stars from me.

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Guest

Unknown date

  
This is truly one of the best wads in the history of Zdoom, you haven't lived until you've tried it. It's got everything I've ever wanted to see, or play, for that matter. My only gripe is that human face in the status bar, but I never really use the status bar anyway. Anyway, I highly recommend this wad, go play!

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Guest

Unknown date

  
dispite the small bugs in a few of the levels the maps addup to a fun time 5/5

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Guest

Unknown date

  
Me likey, especially the music! 5/5 - Kirby

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Unknown date

  
Just a Meh in a very good way. Several different levels followed by an interetsing final boss makes this a fun experience. The original idea helps to add a star to the average 3. 4 out of 5. --prdarkfox

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Guest

Unknown date

  
Very short, buggy and nonsensical wad in which the awful architecture is actually one of the better parts.

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Guest

Unknown date

  
Potentially interesting mapset, but has overall simple map layout, a severe bug in mancuship, inescapable pits, invisible monsters, and important above all: gameplay just does not get starting interestingly. Map06 is even plain boring. Overall: meh for the gameplay + 1 for the effort = 3/5. BTW quote: 'This is truly one of the best wads in the history of Zdoom'. Dear fanboy, please take a look at the Cacoward winners, then you'll know how best maps look like.

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Guest

Unknown date

  
Cool.

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Unknown date

  
Buggy, sadly. :/ The Mancubi who greet you at the beggining will open fire on you after you beat a level, the status bar still shows a human face, the Mancubi cannons look like rockets, and some of the levels aren't so great. Otherwise, it's pretty darn good.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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