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Captain Mancubus

   (34 reviews)
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About This File

You are Captain Mancubus, and you want to kill Satan. You train for a while, then you teleport down to Satan`s Colosseum to get rid of him! Wait for a while at the title screen to see who did which levels.


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Guest

Unknown date

  
Great WAD!I really enjoyed the game and the music :)

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Guest

Unknown date

  
Pretty cool hub for ZDoom. The maps make good use of many ZDoom features, look good and are fun to play. There are a few spots that aren't so great, but not enough to spoil the set. I kind of wish they'd been a bit more careful making the player to mancubus change, though. Rockets look like mancubus fire from some angles and rockets from others, and the status bar still shows a human face.

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Guest

Unknown date

  
wow. cool idea, some tunes are great and overall this map rocks. Lacks a little bit on detail, and this will degree all the total score BTW 3.5 on 5 from Daimon

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Guest

Unknown date

  
This is, a most excellent piece of work; the person with the immature comment above mine, is an obvious 12 year old who doesn't know how to keep his impulsive comments under control.

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Guest

Unknown date

  
2 words describe this game : odd, short.

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Guest

Unknown date

  
Pretty Good.**** Stars from me.

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Guest

Unknown date

  
This is truly one of the best wads in the history of Zdoom, you haven't lived until you've tried it. It's got everything I've ever wanted to see, or play, for that matter. My only gripe is that human face in the status bar, but I never really use the status bar anyway. Anyway, I highly recommend this wad, go play!

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Guest

Unknown date

  
dispite the small bugs in a few of the levels the maps addup to a fun time 5/5

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Guest

Unknown date

  
Me likey, especially the music! 5/5 - Kirby

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Unknown date

  
Just a Meh in a very good way. Several different levels followed by an interetsing final boss makes this a fun experience. The original idea helps to add a star to the average 3. 4 out of 5. --prdarkfox

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Guest

Unknown date

  
Very short, buggy and nonsensical wad in which the awful architecture is actually one of the better parts.

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Guest

Unknown date

  
Potentially interesting mapset, but has overall simple map layout, a severe bug in mancuship, inescapable pits, invisible monsters, and important above all: gameplay just does not get starting interestingly. Map06 is even plain boring. Overall: meh for the gameplay + 1 for the effort = 3/5. BTW quote: 'This is truly one of the best wads in the history of Zdoom'. Dear fanboy, please take a look at the Cacoward winners, then you'll know how best maps look like.

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Unknown date

  
Cool.

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Unknown date

  
Buggy, sadly. :/ The Mancubi who greet you at the beggining will open fire on you after you beat a level, the status bar still shows a human face, the Mancubi cannons look like rockets, and some of the levels aren't so great. Otherwise, it's pretty darn good.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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