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MURDEROUS INTENT

   (15 reviews)
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About This File

The moon, the stars, the planets. Many nights you spent gazing skyward with dreams of what lay beyond the place you call home. Every childhood thought that you could remember was of going to outer space and exploring strange new worlds.

By the time you were Eighteen, the Earth was a paranoid society. Much of the resources that used to be used for space travel were now being used as defense from iminent invasion. This in mind, you decided to join the forces, and see some other planet. Mars would be great.

Your first job was security at a small mining outpost on Mars. Not the most interesting job, but the smell of Martian air was enough to make it all worthwhile. However, when unknown occurences started happening, and you started asking questions, the higher ups did not take kindly to this. You suspected that there was something amiss, so you packed a pistol with you on the latest assignment.

It was suspicious. Apparently, some beast had killed a marine only metres away from the outpost, and yet, this was the first you had heard about it all. As you lead the way, lieutenants Biggs and Wedge behind you muttered between themselves. You figured it was a trap of some kind. Now might be a good time to quit the job, make your way to the city and get off of Mars.

You here a click behind you, as Wedge readies his sidearm.
"I'm sorry I have to do this."
"Yeah, you were just getting in too deep where you don't belong."
Lucky for you that you had the sense to bring a pistol.
What now?


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Grazza

  
A beautifully crafted set of evil maps.

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Unknown date

  
Pretty darn good.-4/5

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Unknown date

  
Cramped. So cramped even the poor monsters get stuck at times. "Hard" as in "frustrating" rather than "challenging". 2/5

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Unknown date

  
This is dated November 2001. It is touch sensitive. It's very good, well-designed, and also very tough - the ammo is rationed and the designer has a thing for archviles, and the secrets are clever. It can be very frustrating because of the ammo shortness, and it's one of a few levelsets that's perfectly playable on a lower difficultly level. It's sometimes very irritating - the archvile/knight trap on L4 is unentertaining, the final level is fiddly.

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Unknown date

  
The first archvile shows up way too early: I have the reg shotgun and the chaingun, but not much ammo. Poor design.

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Unknown date

  
Good wad for the Doom gods. 5/5 but for very high skilled players only.

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Unknown date

  
Not a bad little set of maps. 4/29/07

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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