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MURDEROUS INTENT

   (15 reviews)
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About This File

The moon, the stars, the planets. Many nights you spent gazing skyward with dreams of what lay beyond the place you call home. Every childhood thought that you could remember was of going to outer space and exploring strange new worlds.

By the time you were Eighteen, the Earth was a paranoid society. Much of the resources that used to be used for space travel were now being used as defense from iminent invasion. This in mind, you decided to join the forces, and see some other planet. Mars would be great.

Your first job was security at a small mining outpost on Mars. Not the most interesting job, but the smell of Martian air was enough to make it all worthwhile. However, when unknown occurences started happening, and you started asking questions, the higher ups did not take kindly to this. You suspected that there was something amiss, so you packed a pistol with you on the latest assignment.

It was suspicious. Apparently, some beast had killed a marine only metres away from the outpost, and yet, this was the first you had heard about it all. As you lead the way, lieutenants Biggs and Wedge behind you muttered between themselves. You figured it was a trap of some kind. Now might be a good time to quit the job, make your way to the city and get off of Mars.

You here a click behind you, as Wedge readies his sidearm.
"I'm sorry I have to do this."
"Yeah, you were just getting in too deep where you don't belong."
Lucky for you that you had the sense to bring a pistol.
What now?


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Grazza

  
A beautifully crafted set of evil maps.

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Unknown date

  
Pretty darn good.-4/5

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Unknown date

  
Cramped. So cramped even the poor monsters get stuck at times. "Hard" as in "frustrating" rather than "challenging". 2/5

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Unknown date

  
This is dated November 2001. It is touch sensitive. It's very good, well-designed, and also very tough - the ammo is rationed and the designer has a thing for archviles, and the secrets are clever. It can be very frustrating because of the ammo shortness, and it's one of a few levelsets that's perfectly playable on a lower difficultly level. It's sometimes very irritating - the archvile/knight trap on L4 is unentertaining, the final level is fiddly.

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Unknown date

  
The first archvile shows up way too early: I have the reg shotgun and the chaingun, but not much ammo. Poor design.

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Unknown date

  
Good wad for the Doom gods. 5/5 but for very high skilled players only.

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Unknown date

  
Not a bad little set of maps. 4/29/07

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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