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I Dunno

   (11 reviews)
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About This File

This is my Freedoom map. I never had anything reviewed in the newstuff chronicles thingy on Doomworld, and I figure it'll be a while before Freedoom is released. This is the standalone version so you don't need the Freedoom wad to play it, tho it couldn't hoit.


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Guest

Unknown date

  
OR YOU COULD JUST PLAY FREEDOOM

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Unknown date

  
WOW! Every megawad usually has one map that really makes you say that (Town of the Dead in Requiem, Darkdome in Eternal Doom, etc.), and this is it for FreeDoom. An atmosphere of total desolation seeps out of every linedef of this grim map (you MUST extract the map25 music from FreeDoom before playing this). There are a few too many damaging floors for my taste, but otherwise no complaints. Get on your knees and worship it in its cold, dreadful majesty! Worship, damn you! 5/5 --Woolie

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Unknown date

  
One of Cyb's best. Congradulations, Cyb!!

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Guest

Unknown date

  
I'm not impressed.

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Guest

Unknown date

  
OMG THIS IS GREAT!! 4500059/5- grim reaper

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Guest

Unknown date

  
i dont no if it is won of his BEST wads but it is still a good wad 4/5

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Unknown date

  
Great. 5/5

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Cyb, you're FUCKING GENIUS! How you do it? It's PERFECT! 46573567653735676384 8763/1 -Noilted

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Guest

Unknown date

  
Well. I don't like when you get SSG so late in the game, however it's not really needed earlier. Besides some crampy rooms with damage sectors are pretty annoying. But the map is fun overall and the detail is great. 4/5 - Zalewa

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Unknown date

  
Wow! ! ! 5/5-- SSWolfenSie :)

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Unknown date

  
This is a pretty cool map man. I like how you can play it more than one way. One of the last things I did was get the yellow skull key. I could have picked it up right away but I chose to hold off until I had more ammo. I like levels that allow you to do that. Also this livel was a really good challenge on UV. I think what makes it hard is that you can choose what way you would like to go. 4/26/07

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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