Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
Titan II Review:
- Big Maps - Lots of detail
- Loads of everything to keep you going
- Dogfighting galore – but not a slaughterfest
- Lots of secrets that are rewarding
- “New” monsters are great
- Minigun rocks!
- There’s no Titan III
Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring.
I had loads of fun playing this Titan II. Maps 07 and 09 were my faves.
Bravo! Thanks for making it. :)
Solid 5 out of 5 Stars
Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.