Title : OUT OF PHASE 3: ONE CLOUDY AFTERNOON
Date Finished : 9 November 2002
Author : Karthik Abhiram
Email Address : firstname.lastname@example.org
Misc. Author Info : 20 year old Doomer from India, for more info
see http://karthik82.com. There's lots of stuff
over there, both Doom and non-Doom related.
Description : "Out of Phase 3" is an action packed map for
Doom II. Like the other levels in my "Out of
Phase" series, this one was made very quickly,
during a burst of inspiration! I probably spent
10-12 hours max, on it. And like "Out of Phase"
this is a small map.
This time, the look is more like classic Doom II
mixed with my own style of course. It's actually
got a good level of detail too, surprisingly.
I'm pretty proud of this little level :) Enjoy!
Story : Do we really need one for such a small level?
Other WADs by Author : In descending order...
06 "Congestion Control"
cct.wad (Doom II, 15 Oct 2002)
05 "The Other Side of Phobos"
osp.wad (Ultimate Doom, 12 Mar 2002)
04 "Out of Phase II"
ophase2.wad (Doom II, 1 Jan 2002)
03 "Out of Phase"
ophase.wad (Doom II, 3 Oct 2001)
02 "Chaos Punch"
cpunch.wad (Ultimate Doom, 15 Apr 2001)
ick.wad (Ultimate Doom, 31 Mar 2001)
Plus there are a couple of WADs only available
at my site.
Additional Credits to : * My brother Varun for playtesting and useful
feedback, and also for making the sky used in
this level. This sky also appears in Varun's
map, "Short 'n Quick".
* Tobias Münch - the sky used in this level
is actually a heavily modified photograph
Check out Toby's Photography site at
* To everyone who has given me feedback and demos
on my previous levels.
* The authors of all tools used to make this
* The 9th Gate Team for being the great friends
that they are!
* id Software of course.
* You for downloading/playing the level!
* Type of DOOM or DOOM II file *
New level WAD : Yes
* Play Information *
Episode and Level # : Doom II, MAP01
Single Player : Yes
Cooperative 2-4 Player : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player : 8 Deathmatch Starts included, but the level
is not intended for deathmatch, and it wasn't
tested for it, either.
Difficulty Settings : Yes, of course
New Sounds : No
New Music : Yes (Level music and intermission music are
replaced with MIDIs from "Final Doom:
TNT - Evilution")
New Graphics : Yes (new sky made by Varun,
intermission picture made by me,
end level title made by me)
Demos Replaced : None (demos welcome!)
* Construction *
Base : New level from scratch
Build Time : Built on 4th and 7th November 2002, tweaked on
9th Nov. Probably 10-12 hours total, building,
testing and all.
Editor(s) used : DoomCAD 6.1 by Matt Tagliaferri - Editing
BSP 5.0 by Colin Phipps - Node Building
Wintex 4.3 by Olivier Montanuy - Putting
the WAD file together (map and
XWE by Csabo - Inserting the new sky and
cleaning up the final WAD
Paint Shop Pro 6.0 by Jasc Software - Making
the new graphics
Known Bugs : None
May Not Run With... : This map is perfectly compatible with ordinary
doom2.exe v1.9 and does not require any enhanced
port to run. You can play it with pretty much
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors
Other: My site, http://karthik82.com