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The Adventures of MassMouth Do Over!

   (24 reviews)
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About This File

There's a story which you'll probably need to understand the plot (good lord, there's a plot?!) so read it or I might have to beat you down. It's at the bottom of this file. If you read anything, at least read that.

DO: Anything marked with a DO (such as this passage) are notes added by myself for the third (Do Over!) release.


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Unknown date

  
Seemed to all work well to me. Very tough and the sound files for The Worm speaking are far too quiet, but still good fun! 4* -Phobus

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Unknown date

  
One of the few humor wads that are actually funny and a ball to play. 4/5 --Woolie

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Unknown date

  
It is the best wad ever!

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Unknown date

  
Cool wad. It could have been a bit longer though. "Average", it gets 3 stars. Give this wad a shot ;) ~Rocky XIII, a french Doomer

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Unknown date

  
It's good, really really good. Nice story, some humor here and there, and he worked a few zdoom features in. Oh yeah, it's fun too (can't say I like those bats though). Every few months when feeling bored, I always come back and play it again.

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Unknown date

  
I think both Massmouth games need yet another do-over seeing as it's late 2011 and ZDoom/GZDoom have done their fair share to break a lot of older WAD files, including the Massmouth series. Maybe if either the ZDoom team or Graf Zahl could code for shit it wouldn't happen but I think they do it on purpose to break WADs they hate. You literally can not play Massmouth 2 anymore and good luck finding an old copy of ZDoom that will run it without bugging it up.

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Unknown date

  
heh, good stuff --sargebaldy

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Unknown date

  
LOVE IT

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Guest

Unknown date

  
OMG OMG OMG OMG... Err... MassMouth 2 will always be better... NO BATS!!

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Unknown date

  
lol awsum 1

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Unknown date

  
Simple map design but this is a classic. Not to be missed.

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Unknown date

  
Could've been better. Not bad tho.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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