Archive Maintainer : Nil
Update to : Nil
Advanced engine needed : Nil
Primary purpose : Single+Coop play
Title : Townhouses (Townhous.wad)
Filename : townhous.wad
Release date : November 21, 1995
Author : Dino T. Manzella
Email Address : firstname.lastname@example.org
Other Files By Author :
Misc. Author Info : 30 years old. Owner of entertainment based web site
at http://www.afternight.com. I work with the music
community of Chicagoland. Owner of a Recording
Studio and rehearsal studio spaces.
Description : Have you ever wanted to snipe your neighbors? Well
you can now snipe mine. The are five complete houses
The idea here is to go from house to house killing
the inhabitants. This is a VERY detailed level.
There are about 2500 sectors. I believe it may be
THE most detailed level made for doom2. OH,.. and
watch out for my mailman. He carries a gun.. (go
Additional Credits to : Thanks to Ben Morris for DCK and his help with
questions I had through e-mail and ID of course!
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Yes & NOT impossible either! Very fair & challenging
Cooperative 2-4 Player : Yes. Keep the monsters from entering the main home.
I added a switch I like to call my "Dawn of The Dead"
switch. When hit, it releases an onslaught of
troopers on the outside of the house. (the Switch is
in the garage).
Deathmatch 2-4 Player : Yes Actually a great DM level. Each starts out in
their own home and fights to get control of the
main house which contains many of the good weapons.
I put the only health where you would expect to go
when you are hurt.. In the bathroom.
Other game styles : N/A
Difficulty Settings : Not implemented
* Construction *
Base : New level from scratch (I did cut and paste
a few pieces of furniture from a two other wads
because I got tired of creating it myself). The
wads I used were "Two Houses" and "MyHome".
Build Time : 90+ hours!.. I really spent a lot of
time on this one.
Editor(s) used : Good ole DCK (Thanks Ben!!)
Known Bugs : The ever so popular hall of mirrors happening outside
when looking from the way north. No big deal,
No one goes there anyway :-)
Special Features : If you really want a challenge, Open the huge door
at the very north end of the map. Great idea for
Cooperative play. Not so good idea for solo play.
May Not Run With... : N/A
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
(delete one of these two paragraphs:)
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.afternight.com/etc/doom
FTP sites: N/A
Yeah Right... Nuff said! (However, if you do put this on a cd-rom, please
let me know through e-mail).
NOTICE! There is an updated zdoom version of this map at http://www.afternight.com/etc/