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Townhouses (Townhous.wad)

   (17 reviews)
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About This File

Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)


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Guest

Unknown date

  
Very detailed, but definetly not the most detailed map.

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Guest

Unknown date

  
Yeah, detailed, but all this sectors are used in rather pointless way - map is very simple, with lame gameplay (invulnerability near archvile and populating level mostly with zombies = teh suck). It contains few blocky buildings and some open space - definitely nothing special. Could be fun, if wasn't so pointless. 2/5 - Brun Ohn

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Unknown date

  
I actually found this one to be quite a challenging level. I truly would love to play this in co-op mode online. The "dawn of the Dead" switch unleashes almost too many monsters for one person to handle. I found myself running from window to window trying to stop the onslaught. I ended up cornered in the main bedroom closet just guarding that one door until I ran out of ammo. great work on this one... Loved it!

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Unknown date

  
This is THE best level, I can tell you! Because of this level, I think that Final Doom's level design sucks ass now. To all Doomers out there, take a nice walk through the neighbourhood...

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Unknown date

  
Nice self promotion. The detail is rather poor by modern standards. The scale is all weird, tight hallways. I normally wouldnt bother with 'house' levels but I fell for the self voting scam. Thanks for wasting my time.

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Guest

Unknown date

  
If you're into zombie defense, this is a very cool level.

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Guest

Unknown date

  
Nice. Oh, and the movie where they have to protect the house against zombies is "Night Of The Living Dead". -- 3/5

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Unknown date

  
Oh, another "look my house!" map! But I think it is among the best of the lot. Not bad, really. But too easy. -- 3/5

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Guest

Unknown date

  
Amazing detail. Indeed the most detailed wad file I have ever seen (I and I have seen a lot of them)! Lots of fun too if you're into ZOMBIE movies like "DAWN OF THE DEAD" or such where you have to protect your house from having the zombie enter it. every windo and doory they enter from and you have to kill them before they get you in a hallway. The wad even has running water faucets!. Amazing detail. I have never seen anything like it! Co-op was a blast!

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Unknown date

  
Nice feel to this one! I like!

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Unknown date

  
Awesome detail. Worth playing in a group in multiplayer mode.

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Guest

Unknown date

  
This sucks. Some parts are detailed, but even so, they look ugly and inconsistent. The map, as a whole, is really ugly and plays like a bad dream. 1/5

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Unknown date

  
Amazing detail! I wish it had more spawn points

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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