Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Townhouses (Townhous.wad)

   (17 reviews)
Sign in to follow this  

Guest

About This File

Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Very detailed, but definetly not the most detailed map.

Share this review


Link to review
Guest

Unknown date

  
Yeah, detailed, but all this sectors are used in rather pointless way - map is very simple, with lame gameplay (invulnerability near archvile and populating level mostly with zombies = teh suck). It contains few blocky buildings and some open space - definitely nothing special. Could be fun, if wasn't so pointless. 2/5 - Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
I actually found this one to be quite a challenging level. I truly would love to play this in co-op mode online. The "dawn of the Dead" switch unleashes almost too many monsters for one person to handle. I found myself running from window to window trying to stop the onslaught. I ended up cornered in the main bedroom closet just guarding that one door until I ran out of ammo. great work on this one... Loved it!

Share this review


Link to review
Guest

Unknown date

  
This is THE best level, I can tell you! Because of this level, I think that Final Doom's level design sucks ass now. To all Doomers out there, take a nice walk through the neighbourhood...

Share this review


Link to review
Guest

Unknown date

  
Nice self promotion. The detail is rather poor by modern standards. The scale is all weird, tight hallways. I normally wouldnt bother with 'house' levels but I fell for the self voting scam. Thanks for wasting my time.

Share this review


Link to review
Guest

Unknown date

  
If you're into zombie defense, this is a very cool level.

Share this review


Link to review
Guest

Unknown date

  
Nice. Oh, and the movie where they have to protect the house against zombies is "Night Of The Living Dead". -- 3/5

Share this review


Link to review
Guest

Unknown date

  
Oh, another "look my house!" map! But I think it is among the best of the lot. Not bad, really. But too easy. -- 3/5

Share this review


Link to review
Guest

Unknown date

  
Amazing detail. Indeed the most detailed wad file I have ever seen (I and I have seen a lot of them)! Lots of fun too if you're into ZOMBIE movies like "DAWN OF THE DEAD" or such where you have to protect your house from having the zombie enter it. every windo and doory they enter from and you have to kill them before they get you in a hallway. The wad even has running water faucets!. Amazing detail. I have never seen anything like it! Co-op was a blast!

Share this review


Link to review
Guest

Unknown date

  
Nice feel to this one! I like!

Share this review


Link to review
Guest

Unknown date

  
Awesome detail. Worth playing in a group in multiplayer mode.

Share this review


Link to review
Guest

Unknown date

  
This sucks. Some parts are detailed, but even so, they look ugly and inconsistent. The map, as a whole, is really ugly and plays like a bad dream. 1/5

Share this review


Link to review
Guest

Unknown date

  
Amazing detail! I wish it had more spawn points

Share this review


Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
×