Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Townhouses (Townhous.wad)

   (17 reviews)
Sign in to follow this  

Guest

About This File

Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
Very detailed, but definetly not the most detailed map.

Share this review


Link to review
Guest

Unknown date

  
Yeah, detailed, but all this sectors are used in rather pointless way - map is very simple, with lame gameplay (invulnerability near archvile and populating level mostly with zombies = teh suck). It contains few blocky buildings and some open space - definitely nothing special. Could be fun, if wasn't so pointless. 2/5 - Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
I actually found this one to be quite a challenging level. I truly would love to play this in co-op mode online. The "dawn of the Dead" switch unleashes almost too many monsters for one person to handle. I found myself running from window to window trying to stop the onslaught. I ended up cornered in the main bedroom closet just guarding that one door until I ran out of ammo. great work on this one... Loved it!

Share this review


Link to review
Guest

Unknown date

  
This is THE best level, I can tell you! Because of this level, I think that Final Doom's level design sucks ass now. To all Doomers out there, take a nice walk through the neighbourhood...

Share this review


Link to review
Guest

Unknown date

  
Nice self promotion. The detail is rather poor by modern standards. The scale is all weird, tight hallways. I normally wouldnt bother with 'house' levels but I fell for the self voting scam. Thanks for wasting my time.

Share this review


Link to review
Guest

Unknown date

  
If you're into zombie defense, this is a very cool level.

Share this review


Link to review
Guest

Unknown date

  
Nice. Oh, and the movie where they have to protect the house against zombies is "Night Of The Living Dead". -- 3/5

Share this review


Link to review
Guest

Unknown date

  
Oh, another "look my house!" map! But I think it is among the best of the lot. Not bad, really. But too easy. -- 3/5

Share this review


Link to review
Guest

Unknown date

  
Amazing detail. Indeed the most detailed wad file I have ever seen (I and I have seen a lot of them)! Lots of fun too if you're into ZOMBIE movies like "DAWN OF THE DEAD" or such where you have to protect your house from having the zombie enter it. every windo and doory they enter from and you have to kill them before they get you in a hallway. The wad even has running water faucets!. Amazing detail. I have never seen anything like it! Co-op was a blast!

Share this review


Link to review
Guest

Unknown date

  
Nice feel to this one! I like!

Share this review


Link to review
Guest

Unknown date

  
Awesome detail. Worth playing in a group in multiplayer mode.

Share this review


Link to review
Guest

Unknown date

  
This sucks. Some parts are detailed, but even so, they look ugly and inconsistent. The map, as a whole, is really ugly and plays like a bad dream. 1/5

Share this review


Link to review
Guest

Unknown date

  
Amazing detail! I wish it had more spawn points

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
×