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Townhouses (Zdoom/cs doom version)

   (5 reviews)
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About This File

Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)


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Unknown date

  
what are you talking about?! the detail is lame and the cacodeamons are all stuck in windos 1/5

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Unknown date

  
Loved it. No switch-flipping, key hunts, etc. -- finally, a level designer who realizes that Doom is not a puzzle game. It actually isn't the most detailed level I've ever played, but it was plenty detailed enough. If you're like me and you're playing a shooting game to, you know, shoot things, then you'll probably really enjoy this one.

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Unknown date

  
Awesome detail and design. Probably the most detailed single player wad file ever created for Doom!

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Unknown date

  
Not great. Suffers from three problems. Firstly, it's based on a person's house, and thus it is a grid of pokey little rooms and cupboards. Secondly it suffers from Doom Toilet Malaise, whereby if a level designer has spent time modelling a bathroom or toilet, the level is inevitably rubbish. And ninthly, the gameplay doesn't gel. You can exit almost immediately. No puzzles, switches, teleports etc. You just wander around, dispatching the monsters, blah.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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