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Townhouses (Zdoom/cs doom version)

   (5 reviews)
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About This File

Have you ever wanted to snipe your neighbors? Well you can now snipe mine. The are five complete houses The idea here is to go from house to house killing the inhabitants. This is a VERY detailed level. There are about 2500 sectors. I believe it may be THE most detailed level made for doom2. OH,.. and watch out for my mailman. He carries a gun.. (go figure!)


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Guest

Unknown date

  
what are you talking about?! the detail is lame and the cacodeamons are all stuck in windos 1/5

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Unknown date

  
Loved it. No switch-flipping, key hunts, etc. -- finally, a level designer who realizes that Doom is not a puzzle game. It actually isn't the most detailed level I've ever played, but it was plenty detailed enough. If you're like me and you're playing a shooting game to, you know, shoot things, then you'll probably really enjoy this one.

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Unknown date

  
Awesome detail and design. Probably the most detailed single player wad file ever created for Doom!

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Unknown date

  
Not great. Suffers from three problems. Firstly, it's based on a person's house, and thus it is a grid of pokey little rooms and cupboards. Secondly it suffers from Doom Toilet Malaise, whereby if a level designer has spent time modelling a bathroom or toilet, the level is inevitably rubbish. And ninthly, the gameplay doesn't gel. You can exit almost immediately. No puzzles, switches, teleports etc. You just wander around, dispatching the monsters, blah.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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