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Chiptune Doom

   (13 reviews)
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All the original Doom tunes remixed into chiptunes via Impulse Tracker (IT) format. If you don't know what a chiptune is, basically it emulates the sound of the NES, Commodore64, etc. music engines in the form of tracker-based music (MOD, XM, S3M, IT, etc). It should be noted that these songs were converted BY HAND, without the aid of a MID->IT converter of any sort. In general, the drums are not the same quality as in most chiptunes, but better.


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Unknown date

  
This is a bit disappointing. It's reminiscent of 8BITSND but not as good. It's basically the old Doom MIDI files with a different set of samples; unfortunately the samples don't sound cheesy or thin enough to be convincingly retro, and some of the noises have little pops. The drums are basically boring old GM drums. For a good example of how to do this really well, check out 8bitctf (id=13553), 8bitdm (id=12451), and 8bitsnd (id=11686).

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Unknown date

  
As much as I like chipmusic, this one is quite mediocre uneven in quality. Some stuff sounds really "chiptune" with arpeggio effects, deep squarewave bass etc., while others sound as mere sample switches or flat sinewave synthesis. The "realistic" drums also spoil the whole "chiptune" experience in all but a handful of cases. It doesn't have to be of Dubmood quality, but in comparison, even Bloodshedder's NES remixes are much closer to "true" chiptune. 3/5 -Maes

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Unknown date

  
The main reason I hate tracker modules is because each and every instrument I hear have pops at the end of each note. This is especially worse for more "pure" sounds (ones closer to square and saw waves), and boy is this full of it. It hurts my head.

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Unknown date

  
painful to listen to, it hurts my ears

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Unknown date

  
First reviewer is talking out his ass, 8bitsnd is sfx not music and ctf/dm are new songs not remixes. This a bunch of cool remakes of the original songs, with some familiar tracker-style effects added in. Sometimes they are quite true to the originals, sometimes they take on a groovy retro personality of their own. E2M2 and E3M1 are great examples. 5/5

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Unknown date

  
Pretty cool. I love chiptunes. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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