Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Grind II (v1.3.0)

   (7 reviews)
Sign in to follow this  

Guest

About This File

The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the simple fake slopes, the fake 3D floors, and the fake mirror. The demos show a walkthrough of the level on easy mode. Demos find 0% secrets, so no surprises are given away.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
Nothing very special here. I did like the fake sloped air vents. 4/16/07

Share this review


Link to review
Guest

Unknown date

  
This is an attractive, clever level that just seems very short; it only has 22 monsters and there's not much to it. Some clever design tricks. I couldn't actually finish it; The Thing That Seemed The Obvious Thing didn't do anything, and there wasn't anything else to press or shoot.

Share this review


Link to review
Memfis

Unknown date

  
A tourist/puzzle map, very few monsters but ammo/health is very scarce as well so you have to be careful. I liked the emptiness of it, there is a strong desolate atmopshere and even the switches that do something on the other end of the map didn't annoy me, somehow they felt appropriate... There is another version (id=11760) with like five times more monsters but I think I don't want to play it, I like the original as it is.

Share this review


Link to review
Guest

Unknown date

  
Obviously the previous reviewer couldn't be arsed to open the level in Doombuilder, or whatever. It's a short but sweet map based on an earlier Deathmatch level, but twice as big and with monsters - there aren't many of them, but the ammo and health are balanced well. It's fun but not challenging (there's an arch-vile, surprisingly not the final boss, but you can easily dodge him). You don't actually have to flick the "detonator", the wall opens anyway.

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×