Date Completed : Dec 3, 2002 (almost 3 years after Zort 7)
Title : Zort 8
Filename : zort08.wad
Other Works : http://doom.vect.org:8080/
Author : Cyb
Email Address : firstname.lastname@example.org
Description : Green rock and some caves and a damn pesky Cyberdemon. It uses a fair amount of
neato ZDoom features too.
Stuff : You need the latest beta of ZDoom 1.23 (b33 I believe is the latest) or 2.0 if you
have it you warez monkey. Of course id, but that's a given I guess. Randy, of course,
and Rick Clark for his helpful editing pages. Also the #doom beta testers, in no real
order: zero, Ling, mewse and arioch.
* Play Information *
Game : zdoom.exe with doom2.wad
Level # : map01
Single Player : Yes
Cooperative 2-4 Player : Starts are there, but untested
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : Yes, ambience ripped from Quake, Q2 and Half-Life
New Graphics : Yes, one of ZSignal's skys from way back when (or part of one anyway)
New Music : None, but Ling recommends: Amon Tobin - Chronic Tronic
I agree, it works very well with the map
* Construction *
Base : Scratch
Editor(s) used : WadAuthor, Warm, Wintex, PSP
Build time : Too long considering I should have been doing uni work. Ugh.
Known Bugs : Of course you can always mess up scripts sometimes, but only by freak
accident or if you really try (or cheat). I think I kept it relativly
unbreakable, though I'm sure someone will find something. Damn you jerks.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional levels.
You may distrubute this file in any format (CD ROM, BBS, whatever) provided
that you include all files included in your distribution (as in, this text file).