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Outpost

   (16 reviews)
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See what happened in little outpost


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cs99cjb

  
Somewhat overrated but undeniably clever in its simulation of ducts, broken doors, walls and ceilings. It should have been exactly my taste, but I found the surrounding architecture and especially the lighting dull and uninspired. I finished the whole thing in 4:45 (practically a speed run, after being killed by spectres in the dark several times).

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Unknown date

  
A very slick-looking wrecked base, with rubble etc; does indeed look wonderful in Jdoom, with lovely detailed ceilings when you look up (including some nice reinforced concrete beams in one room). The problem however is that the level is very, very short, and stops before it gets going. Given that this seems to be the author's only wad you have to wonder what went wrong; he had the chops, what happened?

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Unknown date

  
As said above a wonderful great looking level but too short. It's easy to see this fitting in a very great episode as intro level. So I wonder too why this talented author has only released one map.

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Unknown date

  
Good one. But the level is very short.

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Unknown date

  
Very nice

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Unknown date

  
Atmospheric map, but crowded. + easy + short. 3 stars.

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Unknown date

  
Tooo short !

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Unknown date

  
Good map with high details, but short.

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Unknown date

  
nice map, but the placement of the monsters is not good 4/5

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Unknown date

  
Nice detailing. 6/12/07

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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