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GAMMA: One Nerd And His Doom

   (20 reviews)
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About This File

This wad is a sequel to ALPHA and BETA which were never released. So the story won't make much sense to you, but here it is anyway. It has been four months now since Linguica cryogenically froze himself and now he is awake. His psychic data link informs him that the same demons are back. They've taken over the weapons factory. Attempts to contact agents ButtShark and AssAnus fail. It looks like Linguica is the only man on earth who can stop the demons.


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joe-ilya

  
Boring.

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Guest

Unknown date

  
"I'm the CO. When I'm British...everyone' s British." 100%/5 stars -Holy Avenger

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Guest

Unknown date

  
Very silly and very short, but funny; it has a lot of odd weapons modifications and some deadpan dialogue. Could have gone on longer, which is more than can be said for most joke wads. Also, I think that "Quad Speed Fist" and "Afghan Cartoon Riot" would be good names for bands.

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Guest

Unknown date

  
Great wad! I hope you do more of these.

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mallo

Unknown date

  
It's... perfect.

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Guest

Unknown date

  
Nice level, just too short.

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Guest

Unknown date

  
i have played the whole series. so jokes. havent played yet but its good anywayz. 5/5 - Xolzo

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Guest

Unknown date

  
You're the same loser that made Mock2. Baron Of hell gets killed easily, that's good. But an imp jumps out of it's body and ONE fireball kills you???????? And what's with the chaingun? fires to quick. If you can't make normal wads, please do us a favour. DON'T MAKE A WAD, IT'LL PROBABLY SUCK ANYWAY.

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Guest

Unknown date

  
Vomit...in a good way.

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Guest

Unknown date

  
Not as big a finish as I'd hoped for, but still not too bad.

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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