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Dark7

   (88 reviews)
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About This File

7 dark, nightmare1 texture bases. This is a fixed version of the old dark7. Fix includes: Better texture alignment, fixed map01 glitch were you can't jump out of the water near the cargo loading area, removed the double mod07 lumps, and various other fixes.


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whirledtsar

  

Very nice-looking wad with liberal but not gaudy use of ZDoom features. The level design is overall solid, although there are a couple annoyances (like having to battle mancubi while sliding around on ice). The 2 boss levels are unfortunately extremely underwhelming & easy, really not worth playing. But the first 5 levels are quite cool.

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unkind

  

Some super good maps, a lot of boring/bad maps and some with not even close to enough ammo. Train map was my favorite. 

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mallo

  
Fantastical for 2002. The levels are fun and very detailed (again, for 2002), although they can get kind of confusing because of using mostly the same textures for the entire level. The problems are annoying sounds (they do NOT fit >_

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NuMetalManiak

  
Dark7 - has bright icy levels. lol. still worth playing as gameplay is good and has nice replay value.

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Guest

  
This wad is epic,the maps and music is just epic

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Guest

Unknown date

  
Its so awesome I'm giving it 5/5.

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Guest

Unknown date

  
This feels like Quake 2, but in the snow. This mapset is awesome. Great level design and excellent music. 5/5

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Guest

Unknown date

  
has anyone ever seen such coolness?

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Guest

Unknown date

  
Good for brutal doom. Swimming under water and super desigh of levels shocked me. But one moment - so few enemies in levels. Playing on max difficult i want feel real challenges. I haven't.

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Guest

Unknown date

  
^Use the 6. mirror "Florida". 5/5

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Guest

Unknown date

  
Awesome stuff -Dron 5/5

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Guest

Unknown date

  
This is legendary! This should have been a full megawad!

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Guest

Unknown date

  
good mod

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Guest

Unknown date

  
What most people don't realize about this wad is the INSANE amount of detail that is in every corner. If you open it up in doom builder or just look all around every room, there are such original lighting ideas and doodads that really make this wad feel authentic. It puts every other custom wad in existence (except the dishonorable gothic99) to utter shame in terms of detail. Ps: it's better than the mission pack which is still a 5/5.

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Guest

Unknown date

  
Good stuff.. i found it to be fun. 4/5 ~Mike.Reiner

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Guest

Unknown date

  
One of the best ever. Brilliant work.

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Guest

Unknown date

  
I enjoy Bryant's levels. They have great gameplay and an aesthetic design. Dark is no exception. If only the interiors were less repetive I'd give them 5 stars. But because some of the ideas are quite innovative fe the train map Dark 7 deserves and additional star. 5 stars then. -Nmn

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Guest

Unknown date

  
The last reviewer said: "most of the scenes layout is quite rectangular and too often simple, lots of empty rooms/areas. Texture variation is small." ...Did you play the same Dark7 I did? The detail in every room is simply amazing and the texture work is done quite well. I suggest you redownload Dark7: The Special Edition

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Unknown date

  
Quite awesome. It was great for the most part, though as already mentioned, sometimes seemed a little bit repetitive. The train map was great, along with some of the other ZDoom effects used. 4/5 -Tango

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Guest

Unknown date

  
one of the best zdoom mapsets ever. 5/5

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Guest

Unknown date

  
Great. Nuff' said. 5/5

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Guest

Unknown date

  
Nice work. 5 stars.

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Guest

Unknown date

  
Exciting and fun

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Guest

Unknown date

  
"I doubt the wisdom of the whole Quake 2 for Doom philosophy seek help man" Go troll and abuse the rating system somewhere else crackhead. This wad is good. 5 out of 5

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Unknown date

  
Amazing! This is one of the best levelsets I've ever played. The unique combination of icy exteriors and quake 2/darkening 2 like interiors, professionally detailed architecture, lots of great tricks (there is a level that is completely set in a moving train, that's right), multiple mission objectives, this set manages to use all the blessings of zdoom editing and make doom a modern game in every sense of the word. A must. 5/5.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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